Yennick Trevels @digitalbuff.dev · Jul 22

Added game object scaling and local->world->screen->clip space transform to my 2D Rust-based game engine. Finally, I can move & scale game objects in the world and play with the camera! So happy to be past the static triangle era 😅 #gamedev #rustlang github.com/SlevinBE/buf...

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Yennick Trevels · Jul 22

These two excellent articles on Uniforms and Matrix Math formed the basis of this work: webgpufundamentals.org/webgpu/lesso... webgpufundamentals.org/webgpu/lesso...