Amélie Heinrich @dispatchgraph.bsky.social · Oct 22

Helping a friend out to make their D3D11/Metal RHI and I'm gonna have to play around with spirv-cross for the first time to get HLSL -> MSL with no bindless

3 likes 2 replies

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Replies

nicebyte · Oct 22

It's not hard, spirv cross has mechanism for remapping bindings, and you can store the original to metal bindings somewhere on the side or be lazy like me and embed them into a comment in the generated MSL

Amélie Heinrich · Oct 22

People are gonna know me as RHI guy after some time If I could make RHIs my entire life I'd be happy (I'm 100% lying I love messing around with modern GPU tech like RT and MS)