Chandler Carruth @chandlerc.blog Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️🌈 http://pronoun.is/he or http://pronoun.is/they
Adit Bhargava @egonschiele.bsky.social Substack at https://www.ducktyped.org. Blog at https://www.adit.io. Author of Grokking Algorithms: https://www.amazon.com/dp/1633438538
Ed Zitron @edzitron.com British, But In Las Vegas and NYC
ezitron.76 Sig
Newsletter - wheresyoured.at
https://linktr.ee/betteroffline - podcast w/ iheartradio
Chosen by god, perfected by science
CEO at EZPR.com
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Mari @madmaraca.bsky.social Voxel Pusher / Cube Lover / World Builder
⭕Buy My Book: https://www.tuneandfairweather.com/products/maze-of-whispers
⭕YouTube: https://www.youtube.com/@MadMaraca
⭕Website: madmaraca.art
⭕Links: https://linktr.ee/MadMaraca
Adriaan @adriaan.games Director at Hidden Folks (https://hiddenfolks.com).
Game designer of many games (https://adriaan.games).
Usability contributor for the Godot Engine.
Organizer & investor at https://midgame.fund.
David Lightbown @davidlightbown.bsky.social User Experience Director - Ubisoft Montreal
Author of "Designing the User Experience of Game Development Tools"
GDC Advisory Board Member
Autodesk Master Award Winner
Lean Production Certification (McGill University)
Neha✨️Available for Work✨️ @nehapolitan.bsky.social Composer/SFX for indie games
Venba🍛 (sfx)
All Will Rise (sfx)
Thousand Hells (music)
Eternights ⚔ (sfx)
Six Ages 2 🌤
Playdate/Sweet Baby 🎈
Speaker du Franglais She/Her
www.nehapatelaudio.com
nehapatelaudio@gmail.com
Xor @xordev.com Building FragCoord.xyz
xordev.com
Simon Rodriguez @kosua20.simonrodriguez.fr Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Previously a graphics programmer at Spiders Games.
Messages here are my own.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Tom Francis @pentadact.com Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
Supergiant Games @supergiantgames.bsky.social Creators of Hades, Pyre, Transistor, and Bastion.
· Merchandise: https://supergiant.games/merch
· Discord: http://discord.gg/supergiant
Marlowe Dobbe @marlowedobbe.com She/Her | Art Director at Mega Crit | PIGSquad Organizer | Prev Dicey Dungeons + Floppy Knights | Black Lives Matter! Trans rights are human rights!
⋆༺𓆩☠︎︎𓆪༻⋆
https://marlowedobbe.itch.io/
https://marlowedobbe.com/
https://marlowedobbe.com/newsletter
Butterscotch Shenanigans @bscotch.net (a.k.a. "Bscotch") Award-winning game Studio behind #Crashlands and #Levelhead
Podcast: https://tinybs.co/cast
Support: https://bscotch.net/help
Press: http://bit.ly/b-s-press
Michael 🐉 @dragonitespam.bsky.social I do computer science and Let's Plays and make games and stuff
Also I've spent far too much of my life making stuff on youtube:
https://www.youtube.com/@DragoniteSpam
he/him
#LGM
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Kevin Gosse @kevingosse.net Principal engineer at JetBrains, passionate about .NET, performance, and debugging. Microsoft MVP. Co-author of Pro .NET Memory Management (2nd edition)
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Matthew Green @matthewdgreen.bsky.social I teach cryptography at Johns Hopkins. https://blog.cryptographyengineering.com
localthunk @localthunk.com Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
🇨🇦
Glenn Fiedler @mas-bandwidth.bsky.social Creating a 1000 player space game! => https://spacegame.dev
David Pol @davidpol.bsky.social Handcrafted game programming and custom game engines.
https://innercomputing.com
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Ari Arnbjörnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
ssno @ssno.gsc.dev Game hacking & Reverse Engineering.
https://ssno.cc
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Nemu @nemupan.bsky.social NEMU ✨
I draw and sleep. CHILE
http://linktr.ee/nemupan
nemupanart@gmail.com
Game Developer @gamedeveloper.bsky.social Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
Karl Zylinski @zylinski.se Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
Eric Barone @ericbarone.bsky.social creator of Stardew Valley -- working on "Haunted Chocolatier"
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Mathias Westerdahl 🇺🇦 ✈️ Gamescom @jcash.bsky.social Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
GameMaker @gamemaker.io Make Games Faster!
https://opr.as/BS-GameMaker
Derek Yu @mossmouth.bsky.social https://mossmouth.com/
Yosi Spring @yosispring.bsky.social To the only God our Savior be glory, majesty, power and authority, through Jesus Christ our Lord, before all ages, now and forevermore.
https://yosispring.github.io
Vadym, friend of eggbug @yellowafterlife.bsky.social I write tools and code for videogames!
Links and newsletter: https://yal.cc/links
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app