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mike douges @douges.dev · Jan 12
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The selection/hover outline looked weird over thin aspect ratios. The fix was to use the Y delta which was currently unused... if my GLSL was linted this would have been caught!

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mike douges · Jan 12

These are all now released for Triplex for VS Code [BETA]. Join Discord to get it! discord.gg/nBzRBUEs4b

mike douges · Jan 12

#threejs #react #webgamedev #gamedev #javascript #glsl

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