Dr. Puzzler @drpuzzler.com · Sep 25

This is also using a render texture like the previous example, and each of the characters under the camera animated like you would any other gameobject. But what about the warping?

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Dr. Puzzler · Sep 25

Well, unlike using a flat plane like in the previous example, this time I use a curved 3D model I made in blender! This didn't take a tonne of time, but it works really well to get the animations looking like they are happening on a curved display instead of a flat one.