John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Juha Hiekkamäki @hiekkama.bsky.social Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
Zach Brockway @neverender.bsky.social Senior virtual production programmer @ Epic Games. Previously: XR/firmware @ OptiTrack. Spare time: Getting up to speed on ML.
Back in the Pacific Northwest.
Also @Zach@mastodon.gamedev.place.
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Milos Tosic @mtosic.bsky.social tech in games rudji.com- J Johannes Kuhlmann @j66k.bsky.social Studio Technical Director @ gamedev studio @fishlabs.bsky.social.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Bertrand Carré @bertrandcarre.eurosky.social Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀
Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys.
https://bento.me/bertrandcarre
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Emanuel Masciarelli @emanuelm.bsky.social Lead/Principal Engine Programmer | These are my personal opinions | He/Him
Jeroen Krebbers @9eronimo.bsky.social Lead tech/graphics programmer at Guerrilla Games.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Daniel Crespo @freesqwack.bsky.social C++ Graphics programmer
Based in Modena🇮🇹
Made in Spain🇪🇦- W WillP @willpgfx.bsky.social Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Kirill Alekseenko @kirr96.bsky.social Render Developer at Saber Interactive
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Kirill Dmitrenko @dmikis.bsky.social Gfx SW at IMG Tech, ex Cinemersive Labs, ex Saber Interactive. ex Yandex Geo
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
Simon Wong @simonwonggfx.bsky.social Rendering Dev at The Coalition, Microsoft
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
🐁 bitnenfer @bitnenfer.com Engine Programmer - I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Peter Andreasen @pandr-dk.bsky.social Engine mechanic at Unity, ex PressPlay/Microsoft, ex Square Enix, ex IOI
Mara @mgggfx.bsky.social 👾Lurker👾
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.- A Austin Kinross @austinkinross.bsky.social PIX dev lead, DirectX @ Microsoft
_NOISEcore @noisecore.bsky.social Ex-Principal Graphics Programmer. Making GPU's go brrrrrr...
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Felix Klinge @k15tech.com Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict.
Open-source stuff: https://github.com/FelixK15
Blogging at: https://felixk15.github.io/
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Joe Davis @joe-davis.bsky.social 3D rendering and TBDR GPU nerd.
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
The Dreamcast Junkyard (is 20 Years Old!) @thedreamcastjunkyard.co.uk The World’s #1 Dreamcast Fan Site and Podcast. You Can Find Us on Discord, Facebook, Twitter, YouTube and All Good Podcatchers. Est. 2005.
TheDreamcastJunkyard.co.uk
MatteusBeus Retro Developer @matteusbeus.bsky.social SEGA Genesis / Mega Drive Solo Game Dev, SGDK fan, Director of @pixelpushergames.co.uk, Coder of Chords (the Konami Snatcher wannabe) and Crypt of Dracula (the First Person Castlevania), YouTubes sometimes. https://linktr.ee/matteusbeus
SUDDEN・DESU @sudden-desu.net レトロゲームを逆アセンブルして調査。メガCD開発キットMEGADEVを作成した。
Retro game disassemblies/research and Megadev, a Mega CD SDK. Occasional posts about life in Japan.
🔗 https://sudden-desu.net
🎉 https://patreon.com/SUDDENDESU
Retro Rich : LOiD 💾 ➡️ MENIFESTING @retrorich.bsky.social Game Producer / Unity Dev • Indie Dev • Programmer of serious games by day, retro games by night • Unity • Amiga1200 • #gamedev #indiedev
Simon Lock (Aergan) @aergan.com Enjoys gaming, computer hardware, computing and partial to cups of tea. I like to un-break things.
Repair threads archived on http://www.aergan.com
𝚂𝚒𝚉𝚒𝙾𝚄𝚂 @sizious.bsky.social IT Project Manager, CRM & Business Intelligence Consultant. Always learning technical expert. Father. #Dreamcast #DreamSDK
SEGA-16 @sega-16.bsky.social http://Sega-16.com is the premier resource for articles on Sega's hardware legacy! "Sega Goes Handheld: A History of the Game Gear & Its Games" available now at Amazon!
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
QuangDX @quangdx.com Founder / Technical Game Design Director @Asobitech.com ☯️
Ex @BitmapBureau.com🕵️♂️
Event organiser @BrilliantIndieTreasures.com💎
Column writer @DebugMag.com📝
BAFTA member😉
ENSEMBLE 2019✊
He/Him🙋♂️
BadTasty | Wishlist THE BAGMAN on Steam @badtasty.bsky.social Indie Dev in Manchester UK. Creating a new 16-bit horror point+click game for the Sega Megadrive, and modern consoles - called "The Bagman"
https://store.steampowered.com/app/3718500/The_Bagman/
I love horror and creepy/weird stuff.
#horror #indiedev
⚙️ ⭐ 🔨 @lezoe.bsky.social all woman born after 1993 know how to do is wash they pussy in tha sink
Broke Studio @brokestudio.bsky.social 🕹 We make and publish new games for old consoles!
➡ Join us on Discord: http://discord.gg/FffVMAuhTX
#nesdev #nes #famicom
#gbdev #gameboy
#segadev #megadrive #genesis
#retrogaming
reinboar @handle.invalid Nitty gritty computer lover
GB/GBA/PSX dev
https://github.com/Reinboar
Jade Marker🏳️🌈🏳️⚧️ - Triangular girlie @jademarker.eurosky.social Likes to draw garfield on mondays and go feral over retrotech
Prev: Unity
Currently focusing on ps1 and a game engine
She/her
Gay as hell
Patreon: https://www.patreon.com/c/JadeMarker
Twitch: https://www.twitch.tv/doyouevenfish
Matt Hughson (NES & GB Dev) @mhughson.bsky.social Game developer making new games for old systems, such as the NES and Game Boy! #nesdev #gbdev
• From Below (NES | 2020)
• Witch n' Wiz (NES | 2021)
• From Below Pocket (GB | 2023)
• Super Sunny World (NES | TBD)
MORE: https://linktr.ee/matthughson
SarahLynne @sarahlynne.bsky.social Homebrew retro dev and general nerd. Creator of Retro Puzzle Maker, nes-starter-kit, and more! All opinions my own.
https://igwgames.com
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Liam @ GamingOnLinux @gamingonlinux.com News + Opinions. UK based. One person mostly.
Support on Patreon: http://patreon.com/gamingonlinux
https://www.gamingonlinux.com (official account).
Email tips: contact@gamingonlinux.com
Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com 👹 Wishlist Oniros now! https://s.team/a/4332670 💤
🧙 Indie developer @smallleapstudio.com
Mastadon: https://mastodon.gamedev.place/@KelvinvanHoorn
Website: http://kelvinvanhoorn.com
#GameDev #IndieDev #Godot #Shader #VFX #TechArt
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/