Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Jim Gage @jimgage.bsky.social Programmer, maker, game developer for Metroid Prime and Donkey Kong
๐ฎ THE LAST WORLDS ๐ฎ TRY DEMO NOW ๐พ @lupiostudios.bsky.social โ๏ธ RPG Open-World indiegame ๐พ
๐ฎ THE LAST WORDS : CROSSED SOULS
๐ฅ Try the DEMO on Steam ๐
www.thelastworlds.com
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Ming-Lun "Allen" Chou @theallenchou.bsky.social Principal Game Programmer at Naughty Dog from Taiwan.
Math. Physics. Graphics. AI. Bunnies ๐ฐ
Gamedev Blog: http://blog.allenchou.net
Discord: http://discord.gg/MEGuEFU
MudBun: https://longbunnylabs.com/mudbun/
Matthijs Kramer @matt-alterego.bsky.social โ๏ธ#Writer #Psychologist #GM, CEO
@alterego-games.bsky.social
Latest project: http://bit.ly/CoS-Steam
๐น๏ธGame industry
๐ฃ๏ธTweets are Personal views
Alterego Games @alterego-games.bsky.social ๐น๏ธ Gamestudio PC, Consoles
๐ฎ Narrative, Adventure
๐ Developer of
Woven, Sanity of Morris & City_of_Springs
๐ค Discord http://discord.gg/FSxvQMh
#indiedev #gamedev
Tim Laning @timlaning.bsky.social CEO/ Commercial Director of Grendel Games, Serious Game Designer for Affordable Healthcare, Sustainability and Education.
In private life a loving husband and father, pinball enthusiast, avid video game player and a fan of spicy food!
Adi Shavit @adishavit.bsky.social 20+ years of AI/CV/ML :: Visioneer :: C++ :: Software Architect :: Evolution :: Swapp CTO
(he/him)
{ In a parallel universe I am a paleoanthropologist }
๐: @adishavit
๐ฆฃ: @adishavit@mastodon.social
Cedric Pinson @trigrou.bsky.social Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new.
Jazz piano, handstands, demoscene leftovers.
https://cedricpinson.com
Brad Roepstorff @broepstorff.bsky.social Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
Filippo Nori @fnori.bsky.social AI Engineer @ Playground Games
Tom Waterson @tom-waterson.bsky.social Physics programmer at Epic Games
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
@milesmacklin.bsky.social @milesmacklin.bsky.social
Andreas Longva @andlon.bsky.social Previously: Researcher and PhD candidate @ RWTH Aachen University, now probably disabled by Long COVID.
Physics simulation, mathematics, software and science
andreaslongva.com
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Sander van Rossen๐บ๐ฆ๐ช๐บ @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place