FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
TechDuckie @techduckie.bsky.social Passionate hobbyist developer who loves pixelart and game/web dev | Full-stack | Always learning and building!
Explore my itch page: https://badankan.itch.io/
Vadim IndieHelp @indiehelp.bsky.social Marketing for #IndieGames 🎮✨
Do you have a release coming soon? — We’ll help get #Wishlist.
Is the #release today or in the next few days? — We make sure players take notice and provide valuable feedback for you game
Say "Hello" - indiecurator@yandex.com
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Alex Hills @alexhillsstudio.bsky.social Dark Fantasy Artist | Painterly Character & Concept Art
Story driven worlds & characters
Open for Commissions
ArtStation: https://www.artstation.com/alexhills_studio3
The Journey of the Gnomes @journeyofthegnomes.bsky.social The Journey of the Gnomes 🍄🌳⛰️ Fantasy, hand-drawn survivors-like/bullet heaven. Master elemental magic against the shadow horde. 🦋
Wishlist Now ✨ https://store.steampowered.com/app/4538230/?utm_source=bluesky&utm_campaign=main_presence
@beyondchaz.bsky.social @beyondchaz.bsky.social Blue-state girl, cares about social fairness, environmental protection, and the little joys in life.
The Last Nordic Tribe @thelastnordictribe.bsky.social The Last Nordic Tribe Game Account
https://store.steampowered.com/app/3435710/The_Last_Nordic_Tribe
Developer and Publisher: Never Say Never
@aa256ug.bsky.social @aa256ug.bsky.social
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization