Ken Shirriff @righto.com Computer history. Reverse-engineering old chips. Restored Apollo Guidance Computer, Alto. Ex-Google, Sun, Msft. So-called boffin.
RJ Mical @rjmical.bsky.social Much too loud
David Jefferies @davidjefferies.bsky.social Technical Director of PaperSeven in Brighton
Likes fetching buffers, baking vertices, dispatching computes.
Formerly Psygnosis, Rare, BlackRock
Currently working on dinosaurs in VR
0xC0DE @0xc0de.bsky.social Acorn Electron fanboy | 6502 coder
https://0xc0de6502.github.io
Jerome Liard @blackjero.bsky.social Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero
Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky.
https://twitter.com/blackjero (inactive)
mastodon.gamedev.place/@blackjero
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Kevin Edwards ( Retro game developer ) @kevedwardsretro.bsky.social Retired video game programmer. 40+ years developing videogames and software.
Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS.
Former LEGO Developer
I also rescue and archive old game development disks, DM me!
Teresa @atheartpanadera.bsky.social Baker & writer in Atlanta. Find me and pan dulce at the Reynoldstown farmers market every Sunday, 9am-noon.
Kirill Osenkov @kirillosenkov.com (Unofficial) VP of Developer Productivity at Microsoft. Developer tools, engineering systems, .NET, C#, Roslyn, Visual Studio, Editor, WPF, Avalonia, MSBuild.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Rich Whitehouse @richwhitehouse.bsky.social Video game programmer and designer. Head of Digital Conservation for the Video Game History Foundation. Worked on Jedi Knight 2, Prey, etc. Professional Jaguar Master.
https://www.richwhitehouse.com
https://patreon.com/richwhitehouse
Martin Donlon @wickerwaka.com Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
Rich Talbot-Watkins @richtw.bsky.social Typist
Jose BG @josembarroso.bsky.social Programmer, Classic Gamer, #MiSTerFPGA contributor, and a bit of too many other things. Also known as theypsilon. www.patreon.com/theypsilon
Ben Segovia @bouliiii.bsky.social PS5 raytracing and shader compiler at ATG
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
Luke Usher @lukeusher.bsky.social Retro-Gamer. Cat Lover. Developer of Emulators (Cxbx-Reloaded, ares) and Insignia
Simon Pilgrim @rksimon.bsky.social GameDev, Compilers- J Julian @julianrex.bsky.social
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Mattias Liljeson @mliljeson.bsky.social
L Break Into Program @breakintoprogram.co.uk Blog: http://www.breakintoprogram.co.uk
YouTube: https://www.youtube.com/BreakIntoProgram
Ko-fi: https://ko-fi.com/breakintoprogram
Software developer & electronics dabbler. Restoring & programming vintage computers from Acorn Atom to ZX81.
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Tim Moss @tdmoss.bsky.social Game Dev Dinosaur, car nut, music fan, foodie. Now coding for fun.
Don’t be an asshole, but don’t obey in advance, grow old dis-gracefully.
UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
Mark Moxon @markmoxon.bsky.social Writer, walker, software archaeologist. Back in the day: Editor of Acorn User, Editor of h2g2.
I love analysing old code, and my aim is to create the best code disassemblies you have ever seen.
Purveyor of Elite/Lander/Revs hacks.
www.markmoxon.com
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.- G Greg Bedwell @gregbedwell.bsky.social compilers @ PlayStation
Finding bugs in LLVM for a living. Ideally before we ship them.
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Time Extension @timeextension.com Breathing new life into old games. Retro gaming news, reviews and features from the lovely people behind @nintendolife.com
@pushsquare.com and @purexbox.com
www.timeextension.com
Lloyd Cole @lloydcole.bsky.social Him. Recording Artist. Rattlesnakes to On Pain.
deary @dearyband.bsky.social ‘Birding’🪶 the debut album
Out Now
https://linktr.ee/dearyband
Mike Fitzgerald @mikefitz.me Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix.
http://mikefitz.me
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
@filcab.bsky.social @filcab.bsky.social - M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Stuart Cameron @stuart-cameron.com Creator of much code. Former game dev & engine coder, now making stuff to help people. Been coding since I was 8. Usual disclaimers. https://stuart-cameron.com
artwells @artwells.com Often wrong
https://artwells.com/
Taki Udon @takiudon.bsky.social Reviews on everything handheld, with a mix of posts on product development.
Co-Founder of R².
John Poulos @jpoulos.bsky.social Leftist. Cat dad. Very tired.
David 'MameHaze' Haywood @mamehaze.bsky.social https://www.youtube.com/mamehaze
Emulation developer and digital archaeologist / preservationist for 25+ years. Worked on emulating many of the classics (and not so classics) you know and love in MAME, plus for a variety of licensed commercial projects.
JJ - polite menace 🏳️🌈🏴☠️ #SaveOFMD @eloguent-pizazz.bsky.social 30s queer (they / she). Unhinged - in a good way.
Enjoyer of quality memes, m/dilfs, OFMD, GO, crafts & sci-fi. 🏳️🌈🇬🇧(🇪🇺💔)
I stand with:🖤🇵🇸🏳️⚧️
Finally moved over to 🦋 you may know me from the bird app
The Cave (Neil) @visitthecave.bsky.social Hello Cave Dwellers this is The Cave, a vintage Computer, Console
and gaming channel and museum in Stroud, UK.
Watch videos at https://youtube.com/@TheRetroCollective
Book Tickets at https://retrocollective.co.uk
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
David Simon @audacityofdespair.bsky.social Dramatist, author, apostate newspaperman specializing in artisanal contempt and discerning maledicta. The claim that I am the angriest man in television is faint praise indeed; the second angriest is yelling at an agent because residual checks are late.
𝑨𝑴𝑰𝑮𝑨𝑽𝑰𝑺𝑰𝑶𝑵 @amiga.vision The ultimate Amiga games & demo scene collection for MiSTer & Pocket FPGAs, Raspberry Pi + emulators — and Amiga 1200, 4000 & CD32.
Get it here: https://amiga.vision
Other projects: https://0mhz.net · https://neon68k.com · https://oneload64.github.io
Obsolete Sony @obsoletesony.com Embark on a journey through the obscure world of forgotten, odd, and obsolete Sony devices.
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Kim @iamkimcross.bsky.social Magic maker. Lover of art, architecture, movies. Founder of a teeny kick-ass marketing consultancy.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Mike Mika @mikejmika.bsky.social Game, TV & Film dev. Studio Head (Digital Eclipse/Atari), Ex-Journalist(NextGen), Hacker(DK Pauline), Atari:GameOver, Creator(#IDARB): Man(child)-of-Action.
Mike Froggatt @mwdfroggatt.bsky.social Miku is coming. Look busy.
ミクが来るよ。忙しい振りをしよう。
Former Xbox ATG Intl. manager,
now Principal Engineer again.
元Xbox ATG国際部のマネージャーが
現在はまたプリンシパルエンジニアになった。
Opinions neither Microsoft's nor Miku's
マイクロソフトの意見でもミクの意見でもない
http://www.linkedin.com/in/mwdfroggatt
Brenna Duffitt @brennadactyl.com // Senior Engineer/Tech Lead
// Prev. @xbox.com @Riot & Mixer
// Crappy Artist
// hi@brennadactyl.com
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #ui
Stuart Adams @nyalloc.bsky.social Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.
Views and opinions are my own etc etc
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Visual Studio @visualstudio.com The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development.
Get started: https://www.visualstudio.com
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
rgbaxyzw @rgbaxyzw.bsky.social 20 year real-time graphics pixel peeker; currently working in video games.
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD- V Ryan Vance @vancerm.bsky.social Crashing GPUs at Valve
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Xor @xordev.com Building FragCoord.xyz
xordev.com
Johan Vinet @johanvinet.com 👨💻Game Developer & founder @CanariGames / 🎮Creator of CASTAWAY: http://castawaythegame.com and LUNARK: http://lunarkthegame.com
CMAT @cmatbaby.bsky.social short irish woman who made those two amazing albums that everyone loves