Neven Mrgan @mrgan.com Creative Lead at Panic, working on Playdate, dev software, and helping publish games • Maker of games Blackbar, Grayout, Hidey Spot, The Barkless Doctrine, The Incident, Space Age, Stagehand • One of the good ones • Portland, OR • he/him
jake rodkin @rodkin.online Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs
🐘 idlethumbs.social/@ja2ke
🕸️ rodkin.online
Avatar by @michaelfirman.bsky.social
Ludum Dare @ludumdare.com The worlds largest online #GameJam, established in 2002. Join us every April & October. #LDJam
jasper byrne @jasperbyrne.bsky.social making new game+ (for 14 years)
superflat games / lone survivor / hotline miami / romeo is a dead man music etc
music: spacerecordings.bandcamp.com
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Tyler Glaiel @tylerglaiel.com Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
tylerglaiel.com
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Chet Faliszek @chetsucks.com I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
Aaron Jacobs @aaronmjacobs.com Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
Bennett @foddy.net QWOP, Getting Over It, Baby Steps
grapefrukt @grapefrukt.com .1x engineer. makes games: holedown, subpar pool, rymdkapsel & twofold inc
https://grapefrukt.com
Robert Yang @radiatoryang.bsky.social gay artist, game dev // website: https://debacle.us // auckland, aotearoa new zealand
just released Radiator Forever, a gay game collection: https://radiator.debacle.us
making Tryhard, a gay rugby RPG: https://store.steampowered.com/app/3443270/Tryhard/
Guillermo del Toro @realgdt.bsky.social I make movies. I watch movies. I love movies.
Aftermath @aftermath.site Aftermath is an independent, worker-owned website about video games and internet culture.
www.aftermath.site
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Lawrence Yang @lawrenceyang.bsky.social Design and many other hats at Valve, currently working on Steam Deck and Steam. Previously design at Apple. Sometimes art.
Pierre-Loup Griffais @plagman.bsky.social Valve coder. Currently working on Steam Deck.
Grant Sanderson @3blue1brown.com Math videos
Aseprite @aseprite.org I'm a little sprite editor 😌 #aseprite #pixelart
@davidcapello.com feeds me🥛🍪🎮
@igara.studio is my home 🏡
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
StephanRewind @stephanrewind.bsky.social Pixel art, interactive fiction, and games. Making Atlantic ‘41, a U-boat simulation for the Playdate.
Terry Cavanagh @terrycavanaghgames.com mostly cat pictures
He/him
Derek Yu @mossmouth.bsky.social https://mossmouth.com/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
aran @aran.sokpop.co game developer, part of @sokpop.co - i made stacklands, clickyland, wurdweb & more - now making Rat Game
rubna @rubna.bsky.social game designer, ex- @sokpop.co i always follow back
contact rubna.studio
Sokpop Collective @sokpop.co videogame boyband from the future | games: http://sokpop.itch.io | subscription: http://patreon.com/sokpop | @aran.sokpop.co @tijmen.sokpop.co @tom.sokpop.co @rubna.sokpop.co
Tom van den Boogaart @tom.sokpop.co creating videogames | made bernband, grunn, and more | part of @sokpop.co
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
William Chyr @chyr.bsky.social Artist and game developer. Directed Manifold Garden, Hotel Infinity, and Strata. Creative Director at Studio Chyr. Adjunct Faculty at Columbia College Chicago.
https://studiochyr.com/
Martin 🐨 @lydmartin.bsky.social Sound purveyor @noknok.bsky.social
Done work on: Sable, GoNNER, Dome Keeper, neverway , Tiny Glade, Townscaper, Manifold Garden
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀- G gabe cuzzillo @gcuzzillo.bsky.social game dev, baby steps, ape out, foiled
gabecuzzillo.com
Lucas Pope @dukope.bsky.social Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
Gregorios Kythreotis @eteogreg.bsky.social Director @eteogames.bsky.social • Creative Director of Sable
eteogames.com • Director at Shedworks
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Tiny Glade 🏰🌿 @pouncelight.bsky.social #TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Mason Remaley @masonremaley.bsky.social Independent game developer, board member on the Zig Software Foundation. Shipped Way of Rhea, working on something new. 🏳️🌈
The good stuff goes to my mailing list, follow me there instead:
gamesbymason.com/newsletter/
Loris Cro ⚡ @kristoff.it VP of Community @ Zig Software Foundation • Zig Livecoding http://twitch.tv/kristoff_it • Curator of http://softwareyoucan.love • Creator of https://zine-ssg.io • Blogging http://kristoff.it
gingerBill @gingerbill.org I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place