enderprism ๐Ÿณ๏ธโ€๐ŸŒˆ @enderprism.org ยท 4d

you can control the angle of the diagonal lines by using uniform screen-space coordinates instead of Window coordinates (which stretch with the aspect ratio) then pipe it through a vector rotate on the Z axis

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Setter ยท 4d

oh woah, i did not know that. yeah now it does not stretch after changing resolutions ty so much But yeah the angle of the diagonal lines i do are with the mapping node since it has some more options