EngineerKappa @engineerkappa.net · Feb 23

We've also been experimenting on a 16:10 mode made with Steam Deck in mind! The status bar was just tall enough to get away with this, and many of the cutscenes were already letterboxed, so it works pretty well!

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EngineerKappa · Feb 23

Both of these address a little insecurity we've had with the level design where vertical movement often feels so much more constrained. This isn't a magic bullet, but it's nice having that extra breathing room.