It was supposed to be rendered entirely wireframe for this bit, but the mesh looks way busier once it's been triangulated for the import, so spent way more effort actually texturing it and making it look nice :D
It's kinda rad learning how 3D in game maker actually works? Obviously way more technical than something like unity or godot, but I like having control over all these matrix functions.
It's also cool how the color cycling shader the rest of the game uses works on models.