More personal renderer tales: Unidirectional path tracing + manifold next event estimation Wanted to see how far I can get with caustics without using Photon mapping. (excuse the sloppy water surface, which is procedural itself)
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More personal renderer tales: Unidirectional path tracing + manifold next event estimation Wanted to see how far I can get with caustics without using Photon mapping. (excuse the sloppy water surface, which is procedural itself)
7 likes 1 replies