Ben Beilharz @engramm.ing · Apr 17

More personal renderer tales: Unidirectional path tracing + manifold next event estimation Wanted to see how far I can get with caustics without using Photon mapping. (excuse the sloppy water surface, which is procedural itself)

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Ben Beilharz · Apr 17

Another view (adjusted exposure) Both rendered with 1024 spp and a path length of 8.