Ben Beilharz @engramm.ing · Jun 21

Made ボンド interactive! Some AOV/debug views included. In the process, I also included OIDN, which runs during "interactive mode" on the beauty plate. In render mode, it runs after the final sample. Convenience: Would be to be able to pause and resume from a checkpoint. 1/3

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Ben Beilharz · Jun 21

A few quirks: SDL requires running on the main thread, so I put my renderer on its own thread that uses TBB's pool, which massively decreased latency. I also found that applying the object transform to the camera ray saves me from rebuilding the BVH, so that was an important learning. 2/3