Eva Codes ๐Ÿ‘ฉโ€๐Ÿ’ป @eva.codes ยท Jun 7

For this #screenshotsaturday I'm taking a little break from SWB to work on an entry for the HauntedPS1 "Budding Growth" gamejam. My entry "Fruiting Bodies" is centred around fighting a spreading fungus. Been working on this shader effect where material blends can "spread", details below #gamedev

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Eva Codes ๐Ÿ‘ฉโ€๐Ÿ’ป ยท Jun 7

The infection state of each plant is used to drive a blend factor as a per-instance shader parameter. This is used in the fragment shader to blend materials between two different albedos/textures. The blend window can also be adjusted per-material, eg the mushrooms here "pop" in sharper than wood