Maurycy Zarzycki @evidentlycube.com · Oct 29

Many things were done today, mostly with lighting. And a lot of internal refactorings, obviously. Can't live without those. But here is a static enemy that whips you when you step next to them. But if you're speed you can outsmart them! #gamedev #indiegamedev #pixelart #godot #retro #devlog

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Maurycy Zarzycki · Oct 29

... I really don't know how to play the self-promotion/smart tagging game. Am I playing it right? Adding random tags just feels weird.