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I'm rendering all of the outlines in a post processing shader It's using the depth, normals, and a custom vertex color buffer (in the screenshot only one object, but that's already fixed)
4 likes 2 replies
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I'm rendering all of the outlines in a post processing shader It's using the depth, normals, and a custom vertex color buffer (in the screenshot only one object, but that's already fixed)
4 likes 2 replies