Fairly @fairlymanaged.com 路 Nov 6

been testing many different ways to automate squish (geonode math 馃槶), came across a simpler method that feels "good enough", just Dynamic Paint with Displacement! I'm voxelizing a simple cage around complex meshes, sole deformed by surface deform modifier on a subdiv'd cage.

435 likes 15 replies

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Replies

NeoVid 路 Nov 8

Very nice! I hope this method gets around, I'd love to see it more often!

Starbyte 馃挏 馃 馃┒ 馃枻 路 Nov 6

It definitely has the intended effect

RandyTheArtDog馃嚛馃嚜 路 Nov 6

this looks great!

Torrle 路 Nov 7

This is really good, for multiple reasons!

Wey 路 Nov 7

The way I wanna do this to someone today 馃槇

Zant Balisong 路 Nov 11

This is impressive I really appreciate how you broke down the method you used to achieve this. I'm just learning blender and getting familiar with terms like these is invaluable! I hope to start making squishy stinky things sometime soon myself!

Ian Pathwell (AC, BLFC) 路 Nov 6

I am immediately envious. Extremely well done, really. That's some good smoosh!

Eric 路 Nov 6

Ooooh now that鈥檚 a damn good looking press down~

Todd Heathcoat 路 Nov 7

God...idealpawsquishiness.

Damon A.K.A. Your Itty Bitty Kitty 路 Nov 6

Oooh 馃槼馃挦

Resident Racclien 馃懡馃挏 路 Nov 6

馃憖馃挦

Azmarai 路 Nov 6

This is already looking sooo good!

deCompose 路 Nov 7

it's also a good way to make foot prints too ^^

Pipbat 馃馃懀 路 Nov 6

It's looking good so far

Patroni Foxtrot 路 Nov 6

oh huff <3