fargo @fargo.dev · Jun 22

I use Bumped Mapped Specular with low shininess and the specular color set to a dark gray. It's not great but it's the best I've been able to do to emulate poyomi's realistic preset. No matter what I try in the Toon Standard shader everything just looks too bright.

2 likes 1 replies

?

Replies

ShadeFawks 🐇 Low Poly Artist 🐇 · Jun 22

Thanks, I haven't done much with unity since like 2015. Even then it was mostly just programming and level design stuff.