cynthia @cynthia8710.bsky.social 🌊 Speak softly, love deeply. Only attracting those on the same wavelength- S Stan Billie @stan89487.bsky.social We Rise By Lifting Others
FOODITY @foodity.bsky.social Food and nutrition data-driven innovation respectful of citizen's data sovereignty. 🍎📈 Funded by the EU Commission's Horizon EU programme.
Prof Ben Paechter @benpaechter.bsky.social Part of wonderfully neurodiverse family. Trying to do my bit to promote inclusion and integrity. Professor of Artificial Intelligence at ENU. Personal A/C. likes/RTs≠Endorsement. #unfeartie
SciFoodHealth @scifoodhealth.bsky.social News on food & health EU-research collaborations. These projects receive funding from the @horizoneu.bsky.social Research & Innovation Programmes. Managed by @eufic.bsky.social.
Tamy Boubekeur @tamyboubekeur.bsky.social Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
Feed-ops.com @feed-ops.bsky.social Providing global, updated news feeds.
Stefano Scolari @stefanoscolapasta.bsky.social rendering R&D @ea
making pixels softer.
All things in moderation especially moderation 2 @infjomnism.bsky.social
DFF123 @kr-wells.bsky.social Owner MuzBlog (41k FB/49k IG)| Former Lead FGC Dev Pulse Esports| Former Exec Prod VCTV| Twitch Affiliate| Published Author 4x| Biz Dev & Consulting| TO|
Business: acethegamer118@proton.me
https://linktr.ee/DFF123
11′ 11″ N @i-ping.bsky.social - M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
iji @ijimo.bsky.social
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
HAMLET EU Project @hamleteuproject.bsky.social An EU-funded project bringing AI to the CCIs. Through HAMLET's Hub, artists, creative directors, writers, game developers, and AI experts co-create with tools for adaptive storytelling, dance analysis, 3D assets and more. https://hamlet-project.eu/
Pascal Lecocq @plecocq.bsky.social Senior Rendering Engineer @ Imageworks
🌈Niji🌈Incarnation @nijino-rainbow.bsky.social Will there be a rainbow on the sea of blue sky?🫧𓂃𓈒𓏸There is no need for DM and no mention🫰🤍- R Rodney Huff @rodneyhuff.bsky.social Rendering at Lucasfilm. Formerly Oculus and games industry. Opinions are mine alone.
He/him
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Stephen Hill @selfshadow.com
Craig Cockburn @siliconglen.bsky.social Leadership Coach, Red Team Thinker. Chartered Manager. Wrote UK's 1st guide to getting online. Invented an early browser. BCS Chartered Fellow. Strategy speaker. Guest lecturer. Brexit is silly.
https://www.craigcockburn.com
🏴 #gàidhlig #scotland 🇪🇺
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Ella @ellatasm.bsky.social Wandering & wondering.
Mostly Edinburgh.
Edinburgh Napier SCEBE @enuscebe.bsky.social Official BlueSky home of Edinburgh Napier University' School of Computing, Engineering & the Built Environment.
We are building the future, creating an impact, and making a difference.
#EdNapier | #MustBeNapier | #ENUDifferenceMakers
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Andrew Reid @ajreid93.bsky.social Applied Games Researcher & Lecturer in Games Production, @abertayuni.bsky.social.
Member, @royalsoced.bsky.social Young Academy of Scotland.
Mentor, @mcrpathways.bsky.social.
Views my own.
https://rke.abertay.ac.uk/en/persons/andrew-reid/
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
David Sinclair @dasinclair.bsky.social
Mashhuda Glencross @mashhuda.bsky.social
Edmond S. L. Ho @edmondslho.bsky.social Senior Lecturer, School of Computing Science, University of Glasgow. Interested in Computer Graphics, Computer Vision, Machine Learning and Biomedical Engineering.
Sedated Troll @sedatedtroll.bsky.social An untamed primitive gate-crashing the digital world.
⚡️#ai⚡️#art⚡️#fantasy⚡️#scifi⚡️#anime⚡️
https://www.reddit.com/r/aiartcodex/
Ai Art Codex Discord: discord.gg/GGT4Zgp5cE
𝒞𝔩𝔞𝔯𝔞 ☀️ @clarak222.bsky.social Playing with AI art. No DMs, thanks.
*taking a social media break 💖
Stephen Spencer @stephenspencer.bsky.social
Dutch Government News @dutchgovnews.com The English version of openrijk.nl/en offers essential government reads for all non-Dutch speakers.
This is not an official government account!
https://openrijk.nl/en/missie
Build your own Dutch gov feed here:
https://www.openrijk.nl/en/my-openrijk
X-POD™ @xpodtech.com “A global technology leader developing advanced occupant‑safety solutions, including the Safety‑X‑Pod®—an ejectable, crash‑proof passenger cocoon with an integrated Environmental Control and Life Support System.” https://xpodtech.com/
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
thuiop2345 @thuiop2345.bsky.social Idk
Ivo Pavlík @ivopavlik.bsky.social
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Prosper @prosperscot.bsky.social Prosper is a unique membership organisation that brings together government, business and civil society to create a prosperous Scotland.
https://prosper.scot/
@hamletin.bsky.social @hamletin.bsky.social
Michael Franklin @mcbfranklin.bsky.social academic research & industrial application - film, risk, philosophy, economics, market devices | personal acct | https://ciciexeter.org/ | https://britishscreenforum.co.uk/film-data-initiative-pilot/ | https://mcbfranklin.com/
Tom Sanocki @tomsanocki.bsky.social Building robots as VP Engineering at 1X Technologies. Previously Epic Games, Roblox, TripActions/Naven, Meta AR/VR, founder & CEO Limitless Ltd (acquired by Lytro), Bungie, Pixar.
ClareRed @clarered.bsky.social CEO of Watershed, a home for culture, technology and society. Also Chair of Wise Children. 🏳️🌈 Queer, nature loving, values driven. Will block hate
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/