Doing a custom draw pass to inset actual 3d decals into the environment for bullet holes They react to lighting and have occlusion since its a real mesh, using a zdepth trick to appear ontop of the surface #indiedev #gamedev
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Doing a custom draw pass to inset actual 3d decals into the environment for bullet holes They react to lighting and have occlusion since its a real mesh, using a zdepth trick to appear ontop of the surface #indiedev #gamedev
20 likes 0 replies