festive vector @festivevector.com · Jun 17

Yeah, fortunately I pretty rarely will have super tight corridors I think! It does somewhat work though its definitely possible for it to be so tight that they'll just reject going in there entirely haha.

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festive vector · Jun 17

I'm not sure what the most common approach is but rather than adding a push from each whisker: I adjust the target move direction based on which whisker raycast has the longest distance I also nudge that direction by an accumulated vector scaled by inv dist to each whisker