Flatgub ๐Ÿ @flatgub.dev ยท Nov 16

was thinking about restarting the weird deck-building dungeon-crawler into-the-breach rogue-like thing i was making a while back and the more i think about design changes and improvements the more i wonder "at what point do i just take the deckbuilding out and make it a tactics game"

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Flatgub ๐Ÿ ยท Nov 16

part of me thinks the deckbuilding conflicts with strategy, "into the breach but your mechs abilities vary each turn" sounds way worse but the other of half of me sees the merit in it as just a different kind of game, "slay the spire but you can always play the cards you want" sounds equally lame