Corentin Wallez @kangz.net Also @DaKangz@mastodon.gamedev.place
Graphics plumber
@Google
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
@jonas-meyer.bsky.social @jonas-meyer.bsky.social
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Arthur @arthurperpixel.bsky.social Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀
Working on github.com/ArthurBrussee/brush
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
Titorel @titorel.bsky.social 🎨🇨🇵 French artist (and former software engineer...).
More on Insta @titorel 🙂
Or my website : titorel.com
@yriouall.bsky.social @yriouall.bsky.social
Sparklies @sparklies.bsky.social Somehow tangled up in graphics and games stuff but it'll never be cool enough for my children.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Sebavan @sebavan.bsky.social Devlover and #WebGL enthusiast.
Creator of Spector.js working on @babylonjs.bsky.social
Thierry CANTENOT @tcantenot.bsky.social Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
David Neto 🇨🇦 @dneto.dev WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Mattias Liljeson @mliljeson.bsky.social
Jacob Freeman @geforce-jacobf.bsky.social GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. 😊
Jim Kjellin @jimkjellin.bsky.social CTO of MachineGames.
Everything on here is my personal opinion and views.
Chris Hesik @chesik.bsky.social
Arnaud @pixel-fifo.bsky.social GPU HW @ Apple ex-Qualcomm
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
@sarajakubiak.bsky.social @sarajakubiak.bsky.social
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Stephen Hill @selfshadow.com
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Mallikarjun Swamy @mswamy.bsky.social Graphics Software Engineer at Samsung Research America
https://malikarjun.github.io/
Xiaoyi Hu @xiaoyihu.bsky.social Graduate Student studying Game and Media Technology in the Netherlands with a passion for computer graphics!
Zihan Liao @zihan-gfx.bsky.social Graphics programmer👨🏻💻 / Light Chef🧑🏼🍳
Rohan Mehalwal @rmehalwal.bsky.social All things DX12 & Ray Tracing at AMD!
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Marco Castorina @marcocastorina.bsky.social Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
Cedric Pinson @trigrou.bsky.social Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new.
Jazz piano, handstands, demoscene leftovers.
https://cedricpinson.com
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Fabio Camaiora @fcama.bsky.social Machine Learning
Jasper @jasperrlz.bsky.social it's a dAmN cOld NiGhT tryin 2 figure out this life
all opinions are incorrect and belong to my employer
El Marcel @elmarcel.bsky.social Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Etienne Jacob @bleuje.com creative coding, posting loops on other platforms
bleuje.com
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
Lou @aurolou.bsky.social GPU Developer Technology Engineer
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Anton Schreiner @aschrein.bsky.social Gfx and ML
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Thibault @thibaultl.bsky.social Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
Carlos Fuentes @carlosfuentes78.bsky.social Graphics programmer at Codemasters. Worked also at Digital Legends and Pyro Studios.
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Navonil (Neil) Mukherjee @wedusk.bsky.social Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him)
Twitter account: @wedusk101
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
SimonDev @simondev.bsky.social
Dan Elliott @danielelliott3d.bsky.social Senior Technical Artists, Epic Games
Petter Blomkvist @blomkv.ist I'm on here now
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Stuart Adams @nyalloc.bsky.social Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.
Views and opinions are my own etc etc
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
@ajmiles.bsky.social @ajmiles.bsky.social
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Duckonaut @duckonaut.dev Programmer of video games with an interest in graphics programming
Working @ Being & Becoming
@mikematsel.bsky.social @mikematsel.bsky.social
Andrey Kits @zeronowing.bsky.social Graphics Programmer
Mara @mgggfx.bsky.social 👾Lurker👾
Lez @leztusi.bsky.social Gamedev, 3D artist, with a sprinkle of animator and 3D vtuber artist.
| Bubsy 4D & Demon Tides' 3D Character Artist
🐦 https://twitter.com/leztusi
🔗 https://leztusi.carrd.co/
Harry Nesbitt @harrynesbitt.bsky.social Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
Matteo Simonetti✨ @kanno.bsky.social Game Dev at Quirkitt! • Working with @hytale
@hbright_studio
prev. @riotgames
@gmodeone
✨XaraVFX✨ @xara.gg Sr. Technical VFX Artist & Houdini Generalist @ Gears for Breakfast #RealtimeVFX
UE5/Niagara/Houdini/Substance3D/EmberGen
they/them 🏳️⚧️
🇳🇱 (derogatory) / 🇺🇸 (also derogatory)
posts about #gamedev, #osrs, #food
Febucci (Federico) @febucci.com Federico, creating games and helping developers do the same 🫶🏻
Godot & Unity // “Text Animator for Unity” // gamedev blog // #unitytips and more. Head of @team.febucci.com
website: febucci.com
tutorials: blog.febucci.com
//Skepsisology @skepsisology.bsky.social
https://skepsisology.wixsite.com/website
#Animation// #Rigging // #VFX
Rotating bones and spawning particles since 2011
Matt Ostertag @matt-ostertag.bsky.social Head of Services at tuatara.bsky.social |
Making things look cool with VFX, shaders, tech art and lighting.