Friendly Cosmonaut @friendlycosmonaut.dev · Feb 28

so this is why look_at() is a bit UM wonky in #godot #gamedev

20 likes 5 replies

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Replies

Sothar · Feb 28

Doesn't look wonky, I bet the origin of the character is at its feet and is what's linked to the point instead of the head right ? (Currently feeling like this as I didn't get the joke ☝️🤓)

@hansreloaded.bsky.social · Feb 28

Love this! The knockback juice really sells the impact — feels way more satisfying than the default. Animation polish like this is what separates good games from great ones. 👏

SoggyMicrowaveNugget · Mar 1

Idk man If I saw a floating Rabbit PNG irl I may be looking at it like that 😆

Team SunForge · Feb 28

don't know what you mean, godotman over there seems perfectly in awe of the rotating, levitating bunny

Friendly Cosmonaut · Feb 28

my son