Brett Fritzke @fritters.dev · Nov 23

Now that I could draw a single sprite, why not 100,000 sprites? This test was super fast and exceeded my expectations and requirements for a simple and fast renderer. I was also super impressed with how well it worked on the web.

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Brett Fritzke · Nov 23

The approach for rendering I took was a lot different than I've tried in the past. My renderer consisted of a static block of bytes that is managed by a request queue. The request queue piles up renderer requests by type (texture, fonts, primitives) and packs vertex data into the memory block.