Simon Rajotte @simonrajotte.bsky.social http://www.simonrajotte.com
Hami @hami.social Brand Director @ PlayStation Studios | Art Director | Graphic Designer | UI/UX Designer | BAFTA Nominated Games Designer. Working in video games for over 25 years. Opinions are my own.
http://andrewhamilton.net
(@hami on the other place).
Bitpart AI @bitpartai.bsky.social The Bitpart AI Director & multi-agent planner power Archetypes, bringing game worlds to life.
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
@khujara.bsky.social @khujara.bsky.social
Jeff Orkin @jefforkin.bsky.social Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
@neurons.bsky.social @neurons.bsky.social
Thien Lan @thienlan.bsky.social eCommerce, Women in Tech, Mum, #Drummer #magento #Hyvä
SnakeyFROG @snakeyfrog.bsky.social 1x Featured Fortnite Creator | UEFN Hobbyist | Collaborative work with Tigco
🐍🐸
REEVALUATE EU Project @reevaluate-project.bsky.social An EU funded project that provides tools for prioritization, contextualization, 3D modeling and reuse of cultural heritage to empower museums and the public to collaborate in making heritage accessible, inclusive and secure. Visit us at "reevaluate.eu".
@candice89.bsky.social @candice89.bsky.social
Football Moments @footballchest.bsky.social just football because what else?
Judge Riaz Of The Abyss 👨⚖️🕳️ @adnanriaz9.bsky.social Wordsmith (sort of) ✍🏾 | Creator, Player 1 vs The World | Views are my own | Reposts ≠ endorsements | Pepperidge Farm remembers my Twitter blue check
Benjamin Bini @bini.io
Saam Barati @saamyjoon.bsky.social
📄 Mehdi.doc @mehdibenadel.com https://mastodon.balamb.fr/@mehdi_benadel
@l0op1ng.bsky.social @l0op1ng.bsky.social
Eelke Schipper @eelkeschipper.bsky.social Lead Game Programmer Guerrilla.
#HorizonHuntersGathering, #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
Patrice Roy @patriceroy1.bsky.social Université de Sherbrooke; Collège Lionel-Groulx; WG21; kids... I keep busy
Barth @barthelemyaupee.bsky.social
Garry Wallis @technomanceraus.bsky.social Lead Engine Programmer @ Rockstar San Diego... previously an engine/graphics programmer on #LANoire @teambondi
& did secret stuff @KMMIE_- J Jean-Philippe Harvey @jpharvey.bsky.social
Martin in Stereo ™️ @deptstorespook.bsky.social Department Store Spook was a Silver Spring, Maryland, USA, emo band from 1994 to 1999
Julian Berteling @jberteling.bsky.social ML Programmer @ Guerrilla Games
Clément V. @ewkaly.bsky.social Gameplay Programming Architect.
Rainbow Six Tactics, out in 2027 !
Wishlist here : https://tinyurl.com/4wka2jrt
www.artificialstupidities.com
“Real stupidity beats artificial intelligence every time.”
Sir Terry Pratchett
@aldrikh.bsky.social @aldrikh.bsky.social
Educateur Influenceur @educ-1fluenceur.bsky.social 💡Explorez actualité, social, vidéos drôles 🤣, pour un bon délire! Apprenons ensemble en s'amusant! 🎉✨ #French
Jeff Preshing @preshing.bsky.social Canadian computer programmer
Jean-François Dubé @dubejf.bsky.social Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
Maesius @maesius-eoklan.bsky.social Gameplay programmer at @EpicGames | #gamedev
Previously EA Montreal, Ubisoft Montreal, Ubisoft Montpellier.
Opinions are my own.- R @rivlin242.bsky.social @rivlin242.bsky.social
Alexandre Pelletier @alexandreplltr.bsky.social Post-doc Alzheimer’s disease & computational biology at Boston University. Leftist curious about everything aspecially how to build our postcapitalism integrated society
Sanity City @sanitycity.bsky.social I'm Ben and I'm making Sanity City, a cyberpunk VR multiplayer game
👉 http://sanity-city.com
👉 https://discord.com/invite/pJrJKjabqk
👉 https://youtube.com/@SanityCity
Simon Clavet @profb0f.bsky.social Animation programmer. Timi, Cloud Chamber, Ubisoft. Came up with motion matching. Walk randomly.
Stephane Bertout @sbertout.bsky.social Omniverse Kit XR SWE Manager @ NVIDIA. Previously at Apple, Gameloft, AWS Lumberyard, Microsoft, MPC, Animal Logic, Dr D Studios, Team Bondi, Quantic Dream and Cryo Interactive. Views are my own.
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Frederique Fourny-Jennings @inspectorffj.bsky.social Managing Director #DONTNOD Montreal - Made in France, raised in Africa, proud half of a Scot, naturalized Canadian 🍁 #lostrecords #bloom&rage
Charles Beauchemin @cbeauche.bsky.social Technology + visual arts + music = love
Jean-Sebastien Guay @slinkyinvasion.bsky.social Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Nicholas Routhier @nyksterr.bsky.social Montreal game developer. Co-founder of Metric Empire, makers of Battle Shapers.
Nino Sapina @nin70.bsky.social Co-founder and CEO of #Realcast #XR #JustHoops #HideTheCorpse
Adrien @amathlog.bsky.social Lead Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
Alan Holding @alaning.bsky.social Punk à 5 chats
Tim Stobo @eeoor.bsky.social
diego @cliv3dev.bsky.social Coding since C= Amiga
Co-founder, CTO @realcast.bsky.social
#XR FTW
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Ian Holstead @ianholstead.bsky.social Designer of Alter! Gameplay Programmer on Apex Legends at Respawn. Past: Assassin's Creed Valhalla, Comp Eng at uWaterloo. Views mine. They/them
@itsjustannalisa.bsky.social @itsjustannalisa.bsky.social 29.
Taurus ♉️
🌴 ampa
It’s rough out here.
Hugo 🇪🇺 @duksis.bsky.social 🇱🇻🇩🇪🇮🇹 Highly religious developer believing in small code bases, fast tests and language-agnostic application architecture.