Malte Nottmeyer @nottmey.bsky.social Lead Software Engineer - working on projects, products and ideas to tackle climate crisis effectively - apps, web, fullstack, scale, ci - flutter/dart, clojure, etc. - vegan, cellist - Hamburg, Germany - github.com/nottmey
Dart @dart.dev An approachable, portable, and productive language for high-quality apps on any platform. https://dart.dev
Matej Knopp @matejknopp.bsky.social Developing desktop apps (mostly).
Hacking on Flutter Engine.
http://github.com/knopp
http://airflow.app
Nish Tahir @nishtahir.com Principal Engineer (AI Research). Anti-hype. My opinions are my own. I try not to be, but I can and will be wrong sometimes.
Blog: https://nishtahir.com
Mastodon: social.nishtahir.com/@nish
Momin Khan @fool.dev Game & web dev. Engineering @bezi.com. Formerly shipped WHEEL WORLD @messhof.bsky.social. Organize @RVAGameJams. he/him, cis, RVA
Website/resume: https://fool.dev/
Miguel de Icaza @migueldeicaza.bsky.social 🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
SungWon Cho @prozdishere.bsky.social voice actor | represented by CAA | prozdkp@gmail.com
Sarah Taber @sarahtaber.bsky.social Small farmer, ex-farm worker, crop scientist. Here to talk food, farms, & money.
https://www.youtube.com/@FarmToTaber
Makerinator @makerinator.bsky.social Tinkerer turned speaker. The sparks fly either way.
Chromatic Conundrum @chromaticconundrum.bsky.social Chromatic Conundrum is a first person puzzle game where you manipulate light to illuminate your way through an enigmatic world.
OUT NOW on Steam: store.steampowered.com/app/3081690
Ian Schreiber @ianschreiber.bsky.social Game designer, educator, parent.
Elisabeth Beinke @ebeinke.bsky.social Principal Level Designer (17+ yrs in games) Ex-Respawn, Ex-Irrational
🌿 she/her ☘️
🎮 #IronMan #StarWarsHunters, #BioshockInfinite, #DOOM, #LastExpedition #Mafia3, #PerfectDark #TransformersReactivate 🎮
✊🏿✊🏾✊🏽✊🏼✊🏻
🏳️🌈 You Matter 🏳️⚧️
Clara Fernandez-Vara @clarafv.bsky.social NYU Game Center faculty & Narrative design & game writing at Fiction Control. Media scholar, cinephile, puzzle head, mystery wrangler.
https://clarafv.com
Dave Grossman likes pizza @thatdave.bsky.social Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
Jon Myers @jonathonmyers.com Generally an interactive narrative type person
Brian Robbins @dubane.bsky.social Engineering Leader | Builder of Platforms | Technology Strategist
Stephane Bura @stephanebura.com Game design consultant and theorist.
Stories, worldbuilding, puzzles.
he/him
Katelyn Gadd @kg.luminance.org 🔞NSFW
.NET, Heaven Lens, Viramate, WASM spec, JSIL, Grim Fandango Remaster, Escape Goat 2, IMVU, Guild Wars, etc
icon: sashacall
Opinions mine only
https://luminance.org/
Rob Fahrni @fahrni.me Husband, father, grandfather, iOS developer.
Website: https://fahrni.me
Blog: https://rob.crabapples.net
Mastodon: https://curmudgeon.cafe/@fahrni
Check out Stream: https://stream.hayseed.co
Jake Kazdal @jkooza.bsky.social Long-time game developer and CEO/Creative-Director/Art Director @17_BIT. Living in a Ghibli film in deep Kyoto. I love photographing remaining nooks and crannies of old Japan. Creator and director of AWAYSIS. Spends a lot of time underwater.
Matthewせいじ @matthewseiji.com Matthew Seiji Burns is a writer and director who works on game-like things and other things.
Author of the novel Process and the visual novel Eliza.
https://www.tuneandfairweather.com/collections/process-a-novel
Joel Burgess @joelburgess.bsky.social Studio Head at Soft Rains
Priors: Capy games, Watch Dogs Legion, Fallouts 3/4/76, TES: Skyrim, Oblivion, Aeon Flux, Bloodrayne 2, technically Grandma’s Boy
Megan Fox @glassbottommeg.bsky.social Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Working on Verminsteel! https://store.steampowered.com/app/4352280/Verminsteel/ (prev: SkateBIRD, Hot Tin Roof, etc). She/Her 🏳️⚧️
Frank Lantz @flantz.bsky.social game designer
Jurie @jurie.bsky.social Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Adriel Wallick @msminotaur.bsky.social I make games
she/her
Laralyn McWilliams @laralyn.bsky.social Game designer and leader since 1994: Free Realms, Full Spectrum Warrior. Many awards including Lifetime Achievement. Also speaks about game dev wellness.
innes mck @innes.bsky.social queer craftworker in the Highlands • made a really big video game once but is doing something else now • tha Gàidhlig agam • cannot be killed • cannot be destroyed
innesmck.com
he/they • e/iad 🏳️⚧️
Eniko Fox @enikofox.com I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast
Fuck AI
Follow me on Mastodon @eniko@mastodon.gamedev.place
She/her
Andrew Plotkin @eblong.com An interactive fiction guy. https://zarfhome.com, https://blog.zarfhome.com, https://eblong.com/zarf/home.html
Richard Rouse III @richardrouse.bsky.social Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.
Shane Liesegang, SJ @sjml.bsky.social 🎭 theater kid turned 🎮 game dev turned ✝️ Jesuit priest
past: skyrim, fallout, god of war, novitiate, philosophy/political econ, refugee aid (🇱🇧🇮🇶🇯🇴🇸🇾), theology, starfield, migrant care (🇵🇭)
present: pastoral ministry in Portland
https://shaneliesegang.com
Brenda Romero @brendaromero.bsky.social Studio Director @ Romero Games. Writer @ The Stinging Fly, TOLKA, The Dublin Review and more. Metalhead. Nerd.
Ron Gilbert @grumpygamer.com Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Luke Dicken @luked.bsky.social Former Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
Raph Koster @raphkoster.bsky.social Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
Borut Pfeifer @borut.bsky.social Exec Producer/Creative Director, Neighborhoods
https://store.steampowered.com/app/3922000/Neighborhoods/
Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
Steve Streeting @sinbad3d.bsky.social Greybeard. Working on MinerMancers, a game about silly wizards going mining together. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins.
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Geoff Evans @gorlak.bsky.social Software Engineer @ Nvidia Omniverse.
Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games.
Amateur Olympic Recurve archer.
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app