Simon Grimm @galaxies.dev · Feb 24

The only thing I don't like about AI in Tiny Harvest: The routing for my game is a mess. How would you structure routes with Expo Router when essentially everything is just a modal/page pushed from a tab, no deep nesting? PS: The screenshot is just the start of a list with about 170+ pages...

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Janosch · Feb 24

Using Route Groups maybe? (area) etc. Or using dynamic routes [area]/detail [area]/mystery-level-up