Tricky @trickylabyrinth.xyz CS Theory Warlord
wawa @updogw.bsky.social - G GIELAS @gielas.eurosky.social
Diego Sainz-Pardo Laso @diegosainzpardo.bsky.social Software Engineer - 3D Artist
The Madman's Hill: https://themadmanshill.com/
ArtStation: https://www.artstation.com/diegosainz-pardo
Youtube: https://www.youtube.com/@TheMadmansHill
Good to Know @goodtoknowhq.bsky.social Discover hidden gems tailored to your taste
Get or give honest feedback
📚 Books🎙️Podcasts📍Places 🎶 Music
Submissions open now! Try Socials Post Maker free
http://www.good-to-know.com/submissions
http://www.good-to-know.com/instantsocialsmaker
Patrick McKenna @coastwise.bsky.social R&D Programmer with La Forge at Ubisoft Toronto
Previously: AI Programmer on Watch Dogs: Legion
he/him
PythagoRascal @pythagorascal.bsky.social Software-, Web- & Game Developer based in 🇨🇭
Co-founder @lululu.games
Lucas Panian @lpanian.bsky.social Game dev. I'm really bad at social media. I like simulations and graphics, baking🥐, BJJ🟪, metal🤘, and probably some other stuff I'm sure.
Previously at Moonshot, Blizzard, Sucker Punch, Slant Six Games, and EA. Currently doing my own thing.
vfig @vfig.bsky.social never quite sure if i am myself or my evil twin • bi • nb • they
youtube.com/vfigplays • twitch.tv/vfig • mastodon.gamedev.place/@vfig • .vfig
Emi @coppolaemilio.com 💼 Executive Director @godotengine.org
⚠️ While I post a lot about Godot, this is my personal account!
coppolaemilio.com
🌱 #Vegan ✖️ #StraightEdge #OpenSource #GodotEngine
rihards paskausks @rp.wtf dev at Color Gray Games. The Rise of the Golden Idol is out!!
I write occasionally on https://rp.wtf
@gkdev.bsky.social @gkdev.bsky.social
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
sam @samloeschen.bsky.social "Leading" "engineering" at Messhof. Made Wheel World. Making a new thing!
Iramone Icmul @iramone-icmul.bsky.social Les photomontages c'est criminel, c'est comme un viol ! #StopPhotomontage !
Hommage aux victimes des photomontages de l'affaire quantic dream ! #quanticdream #photomontages #harcelement ¡No pasarán!
Martin @marvhus.xyz Programmer, and sometimes game developer.
I also do a lot of random stuff.
Astrarium Digital @astrariumdigital.bsky.social ✨🎮Helping indie games find their players! 🎮✨
We help indie developers grow wishlists & launch with confidence - games don't fail because they're bad, they fail because no-one sees them.
📅 Let's chat:
https://calendly.com/accounts-astrarium/30min
Emmay @emmaydev.bsky.social
Amatras @amatras.bsky.social
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Marcus Lynn @herrlynn.bsky.social Owner ItsAllAGame, prof. gamedev & Amiga/ST DemoCoder (Shadow@Pseudo-Ops&Dynamic Duo) Ex-Flaming Fowl Studios Founder, TD@Lionhead, Smallrockets, Criterion
Kevin Garner @kevinmgarner.bsky.social Former NASA flight controller. I write a lot of code, mostly in C++.
Fan of: LSU 🏈, Tottenham Hotspur ⚽️, and Taylor Swift 🫶
Jouko @joukosakari.bsky.social Wannabe indie game dev. Working evenings and weekends on Tiny Climber: https://jouko.itch.io/tiny-climber
Adam Power @adamthedash.bsky.social https://github.com/adamthedash
@andrew-hale.bsky.social @andrew-hale.bsky.social
transmutrix @transmutrix.bsky.social 🎮 game dev / game preservationist
💻 transmutrix.com
🕹️ https://transmutrix.itch.io
Contact:
💌 transmutrix@hey.com
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Simon Carter @bbbscarter.bsky.social Shiny headed game developer. Formerly of Google DeepMind, Bullfrog, Big Blue Box, Lionhead, No Man's Sky. Co-creator of Dungeon Keeper and Fable.
Posts likely to be about #gamedev #godot #emacs #coding
vxclutch @vxserver.dev www=https://fsdproject.org/people/vxclutch
email=vxclutch at proton dot me
@huk779.bsky.social @huk779.bsky.social
ANIMAL WELL @animalwell.bsky.social A Game of Secrets - available now on Steam, PlayStation, Xbox and Switch
http://www.animalwell.net/
Karl Schmidt @karlschmidt.net Strategic Technology Advisor. I help creatives bring their visions to life.
Former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader
karlschmidt.net
debugbetter.com
Cedric Pinson @trigrou.bsky.social Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new.
Jazz piano, handstands, demoscene leftovers.
https://cedricpinson.com
mentalblood @mentalblood.bsky.social he/him
💾 bytes wizard
🐙 https://github.com/mentalblood0
♟️ https://lichess.org/@/mentalb100d
bbb @bbb01100010.bsky.social soundcloud.com/bbb01100010
Dan Fessler @danfessler.com Senior Engineer @ Roblox / CCO & co-founder at Incite Interactive
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Tommy @vdpntr.bsky.social 🇨🇦🐧🈁🕹️
Datastar CEO @data-star.dev
@flo2590.bsky.social @flo2590.bsky.social
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@jravi.bsky.social @jravi.bsky.social
@cytonevo.bsky.social @cytonevo.bsky.social
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Comi @cominu.bsky.social A passionate indie game craftsman, fluent in coding and hand gestures 🤌
Deeply in ❤️ with Game tech, Compilers, Weird music.
💬 🇬🇧 🇮🇹 🇪🇸
📍 Granada, Spain
Michał Z. @mzgreen.bsky.social
@axelvia.bsky.social @axelvia.bsky.social
Leonid Kapitonov @feacur.bsky.social Game developer, C, C++, Unity
previously @ Playkot, et al
https://mastodon.gamedev.place/@feacur
https://twitter.com/Feacur
@thunderkrown.bsky.social @thunderkrown.bsky.social
Matt Gosling @gozza-innit.bsky.social
lazy-engineer @lazy-engineer.bsky.social
Maxim Yaskevich @mayask.me
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Antonin Carette @k0pernicus.bsky.social I like programming and solving puzzles.
Banner art game: "Tunic".
@emergentpixels.bsky.social @emergentpixels.bsky.social - N @noahbieler.bsky.social @noahbieler.bsky.social
Jerome Liard @blackjero.bsky.social Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero
Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky.
https://twitter.com/blackjero (inactive)
mastodon.gamedev.place/@blackjero
avolden @avolden.fr Engine Programmer @ Quantic Dream
@erikwgren.bsky.social @erikwgren.bsky.social
@lancel0te.bsky.social @lancel0te.bsky.social
@felixbrendel.bsky.social @felixbrendel.bsky.social
@nicolas.hognon.com @nicolas.hognon.com Developer (videogame & more : C++/C# unity3d/mobile and more. Currently engine/C++)
Bike/Vélo : #velotaf / raymondistant le weekend / bikenerd / MDB / #Strava / #Squadrats / Sobre Versatile / Randocycle
Cook / Bread
@djomanix.bsky.social @djomanix.bsky.social AI Team Lead @ Ubisoft MTL- T @theblackunknown.bsky.social @theblackunknown.bsky.social
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
MB @nedclimax.bsky.social Fish
Jordi Santonja @jordsa.bsky.social Programmer and aspiring game developer.
Spain → Norway (Alcoi → València → Oslo)
Liquid Heart @liquidheart.studio Hey I’m Kevin! We’re a small studio with a focus on story-rich games. Melbourne Australia!
Producer of Bedtime Stories
https://bedtimestories.liquidheart.studio/bsky
Producer of Sailors of Newport
https://neiltriffett.com/
@bakjinhyeong.bsky.social @bakjinhyeong.bsky.social 은둔형 니트
Elias Farhan @kraklegrand.bsky.social 🎮 Co-Founder @ Team KwaKwa
🧑🏻🏫 Head of Games Programming at SAE Institute Geneva
🔨 Working on Beach Slap with @hoot.bsky.social
🎯 Specializing in Rollback multiplayer, Computer Graphics and Game Jam
🌐 eliasfarhan.ch
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
@fawao.bsky.social @fawao.bsky.social
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Abdelhameed @abdelhameed.bsky.social
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Titouan @hititouan.bsky.social Engine programmer @ Epic Games. Opinions are my own.
Ricky 愛 @rickyah.bsky.social Game dev.
I solve problems, most of the time with code.
languages: 🇪🇸 🇬🇧 (🇯🇵勉強している)
He/him
Pfp by @galdien.bsky.social
Toby Everett @tobyeverett.bsky.social Game Creator etc.
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Filip Unkrool @iipeq.bsky.social i like sounds i like code i like too much stuff - C @claybridge.bsky.social @claybridge.bsky.social
Kristian Wichmann @kwichmann.bsky.social Music, data science, unwarranted opinions.
@viktortar.bsky.social @viktortar.bsky.social
Michael Odden @miodden.bsky.social Mostly here as a SW-Developer. Particularly interested in the s̵w̵-̵c̵r̵a̵f̵t̵.̵.̵ inner workings of software development as well as game development.
Jeg koder fordi jeg liker det.
https://michaelodden.com
クーデルカ @kdlc.bsky.social senior technical designer by the day - solo gamedev by the night - musician - former barista
koudelka.bandcamp.com
sunmachine.itch.io
Simon Rowe (wiremoons) @wiremoons.com | photography | open source | programming | cycling | technology |
@ldelayen.bsky.social @ldelayen.bsky.social
Jakub Babiak @babiak.dev Developer of all sorts of things. https://babiak.dev/
David @warddav16.bsky.social Game engine programmer. Thoughts and opinions are my own. Mostly here to re-post game programming articles.
Kori @kori579.bsky.social
Jessy Catterwaul @jessymeow.bsky.social My stuff: catterwaul.com
My favorite thing on Bluesky: @possumeveryhour.io
Kay Volbeda @kaymanv.bsky.social Quadbender, nice nice.
Environment technical artist @ThatsNoMoon.
Previously environment technical artist @Guerrilla & @Shapefarm.
Johan Smet @johansmet.bsky.social Programmer, gamer, metalhead, and scifi-nerd.
M. Kaspar @archomath.net Indie dev (🌐/🕹️) dabbling • @bishop.blue
Helped build nebula.tv and cara.app • everything else @ mtk.omg.lol • archomath.itch.io • @mtk@xoxo.zone • #FABTCG • #COYS
🇦🇺 Kabi Kabi Country • he/him/his • pfp @karrahe.bsky.social
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras