Game Maker's Toolkit @gamemakerstoolkit.com · Jun 19

It can be subtle or striking, depending how far you push it, but it just looks so much nicer than simply having a more muddy version of the same colour.

257 likes 7 replies

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Replies

RefinedPlat · Jun 20

I think Gigi D.G., author of Cucumber Quest, had a shading guide that mentioned this but I've lost track of it

Balmut · Jun 19

Great video about hue shifting and pixel art! www.youtube.com/watch?v=PNtM...

Nugget · Jun 19

...honestly I think I prefer left side.

Jumpie Studios · Jun 19

If we're talking from a realism angle (as opposed to something stylized), shadows are the opposite hue of the light source that casts them. With typical sunlight, that's blue, but differently-colored light would produce differently-colored shadows.

Linkhedgehog · Jun 19

This is also something I learned in one of my art classes! The main idea was to create darker colors without actually using black paint. The main thought was to "see every color everywhere". Obviously would be different in digital art, but you should check out some color theory too!

Francesco · Jun 19

You basically need to add just a touch of blue to the shadows, because that’s what are eyes are used to see. Shadows are cooler outside because they pick up ambient light reflected by the sky.

@pkeeper6k.bsky.social · Jun 19

This is a pretty good tip, very commonly used by designers when building up interfaces