Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
@mooreabel24.bsky.social @mooreabel24.bsky.social 29 year old game programmer and also a furry
Jørgen @strangecasts.bsky.social enterprise esolang evangelist (he/him)
may contain music, programming, videogames, 3D, random arguments in Norwegian
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
PpluX (Jose L. Hidalgo) @pplux.bsky.social Rendering Engineer @ EpicGames
https://pplux.github.io/- I @inglobe.bsky.social @inglobe.bsky.social
Eike @zet23t.bsky.social Game dev / game artist
Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
@0xafbf.bsky.social @0xafbf.bsky.social
@teassy000.bsky.social @teassy000.bsky.social
BuzzerMan @buzzerman.bsky.social barf flemme
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
@alex-space-ghost.bsky.social @alex-space-ghost.bsky.social
@bitpinch.bsky.social @bitpinch.bsky.social
Sam Littlewood @samlittlewood.bsky.social Graphics, games, embedded & systems. Unix, C, C++, Rust, python, FPGA and microcontrollers. Always happy to answer questions/advise/mentor, if only as a warning to others.
River Salmon @riversalmon.itch.io Indie gamedev, Unreal Engine specialist, and UZDoom contributor.
Former Software Engineer at 2k Games. Views my own and not representative of past, present, or future employers.
Available to provide AND commission contract work/freelancing
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Naman Dixit @namandixit.net
Jeff Amstutz @jeffamstutz.bsky.social HPC Visualization DevTech at NVIDIA, formerly Intel + SURVICE Engineering
@jplkn.bsky.social @jplkn.bsky.social
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Lucas Panian @lpanian.bsky.social Game dev. I'm really bad at social media. I like simulations and graphics, baking🥐, BJJ🟪, metal🤘, and probably some other stuff I'm sure.
Previously at Moonshot, Blizzard, Sucker Punch, Slant Six Games, and EA. Currently doing my own thing.
@michalwozniak.bsky.social @michalwozniak.bsky.social I do realtime graphics. Demoscene (kiero/madwizards). https://www.youtube.com/@kieromos
Séb @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
Ondrej Jamriska @jamriska.bsky.social Working on EbSynth
ebsynth.com
Λriane Two ☑️ @arianetwo.bsky.social Ariane 2, second to none.
Sergey Rekuts @srekuts.bsky.social
Mattias Ljungström @spacesofplay.com minc.dev, spacesofplay.com, based in berlin.
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Piotr Usewicz @pusewicz.bsky.social I like programming in Ruby.
Moon @softmoon.world sound artist and creative tool maker in nyc
processing project lead at the processing foundation
https://softmoon.world ☾ 🏳️⚧️she
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
ISkipALot @temaxuck.bsky.social Half-time recreational programmer
Arthur Cavalier @acavalie.bsky.social PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
cup @cupcakewilleatu.eurosky.social https://superhivemarket.com/products/spacegrab
https://cupcakewilleatu.gumroad.com/
https://github.com/invertedmushroom
https://buymeacoffee.com/tickforge
https://poly.cam/@cupcakewilleatu
TheEmbroideryHomie @theembroideryhomie.bsky.social 29, i do machine embroidery 😁
https://youtube.com/@theembroideryhomie
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
REEVALUATE EU Project @reevaluate-project.bsky.social An EU funded project that provides tools for prioritization, contextualization, 3D modeling and reuse of cultural heritage to empower museums and the public to collaborate in making heritage accessible, inclusive and secure. Visit us at "reevaluate.eu".
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
And Now This @andnow-this.bsky.social
Nico Tro @nicotro.bsky.social Professional dilettante and newfound northman. Back from the home of the brave, previously apprentice at IKEA USA, 3D artist, 3D teacher, Blossom Minds co-founder.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Zino @zino2201.bsky.social 22 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
Jeslas Pravin @jeslas.bsky.social Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Plato Evolved @platoevolved.bsky.social I'm a game developer, full stack dev and co-founder of Rogues Studio. Working on a 2D dungeon crawler, telegram game.
https://www.skool.com/ai-craft/about
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
@sid3519.bsky.social @sid3519.bsky.social
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@vserhiienko.bsky.social @vserhiienko.bsky.social
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
@davidr9.bsky.social @davidr9.bsky.social 🇫🇷 Game Dev / Technical Artist
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Marco Lizza 👾 @mode13h.dev Unconventional #swengineer 🏙 and passionate #gamedev 🌃.
Working on my 🕹 game engine 🎮, find details @ tofuengine.org
Father of a daughter 👩 and two dogs 🐶🐶.
Music lover 🎶 and amateur musician 🎸.
Not eating animals 🥗.
Read my blog 📖 @ mode13h.dev
Torbjorn Laedre @tlaedre.bsky.social Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla