geouug @geouug.com · Nov 19

My greatest technical achievement this year was writing a portal occlusion culling algorithm from scratch, and it'll probably never see the light of day because it was made in Unity and I discovered the joys of #Godot shortly afterwards.

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geouug · Nov 19

One day I might try to port the project over to #Godot because I'm a sucker for a good sunk-cost fallacy, and I wouldn't want these musty sewer vibes to go to waste.