/noclip @noclipvideo.bsky.social We Make Crowdfunded Video Game Documentaries. Watch our docs at http://YouTube.com/noclipvideo. We also do underground games coverage at https://www.youtube.com/@Noclip2.
Yawning Angel @yawning.bsky.social Screaming into the void.
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
George Broussard @georgebsocial.bsky.social Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Barney (Powerhoof) @barney.powerhoof.com Powerhoof games by Dave & Barney | http://CrawlGame.com | http://TheDrifterGame.com | http://AcidKnife.com | http://RegularHumanBasketball.com
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
PunchesBears ㅎ㉨ㅎ @punchesbears.bsky.social Robots, ML, Animation, VR, & vidya games. Working on a Space Game & Wreckoons (a game about stealing trash & being an asshole). Profile doodle by Pendleton Ward
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
Eskil Steenberg Hald @quelsolaar.bsky.social C programming, creativity and game development.
Sharlock93 @sharlock93.bsky.social Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Terry Cavanagh @terrycavanaghgames.com mostly cat pictures
He/him
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Tyler Glaiel @tylerglaiel.com Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
tylerglaiel.com
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Jesse Stiller @aquageneral.bsky.social Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
brambleworks @brambleworks.bsky.social https://brambleworks.itch.io
Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social 20. Solo indie gamedev, Custom game engines, Odin.
Working on a brutal retro FPS game with space warping
http://jakubtomsu.github.io
Dimitris Evgenidis 🎮💻🧙🏽♂️ @gcodergr.bsky.social Game Developer | Software Engineer | Mathematician
Game Programmer @Korotchenko Games
https://about.me/dimitrisevgenidis
Vlad Nefrace @nefrace.ru Making small games using ordinary (and not so) engines. Godot, Go, Odin+Raylib, PICO-8, TIC-80
https://nefrace.itch.io
Leo Zurbriggen 🕹️ @wilg.re creative nerd yoked to the plow of commerce
solo game dev using odin
textisenough @textisenough.bsky.social software dev, husband. documenting journey of creating a no bs notes/todo app
Dark Hooded Rebel @darkhoodrebel.bsky.social making a grim medieval first-person stealth game in a custom engine
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Fix @fhomolka.xyz GameDev | Programmer | C | Odin | Jai | Play Selaco Now:
https://store.steampowered.com/app/1592280/Selaco/
Roberto @robertoamaya.dev Solo Game developer
Laurent Ongaro @laurentongaro.bsky.social Coding and digital creation are my passions since I'm a teenager. I love learning new IT skills. And currently, my cup of tea is game development, and more over programming using Odin Lang.
https://gitlab.com/laurentOngaro
https://github.com/laurentOngaro
shukuru @cherrym.ad Self-taught CPU charmer and GPU cook.
Using C, Odin and Python to break stuff :]
Max @kzerot.bsky.social Making a game
Karl Zylinski @zylinski.se Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app