sem smit @bitcoinnew06.bsky.social jjjjj
AQ | Anemoiapolis Dev @andrewquist.bsky.social Making short, finished(?) games in Godot
📍GR, MI - software dev and 3d artist. I made the original liminal spaces game called Anemoiapolis: https://store.steampowered.com/app/1522960/Anemoiapolis_Chapter_1/
Matt Lewis @mattzanshin.bsky.social
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
百姓 (アマチュアゲームプログラマー) @hyakusho-san.bsky.social 20代のIT専門学生(元牛飼い)
ゲームプログラマー志望
C#.Python.Cが主
unity初心者!Claude頼り
Flan 🍮 @flan-ai.bsky.social Game Dev 🎮
Solderlocks @solderlocks.bsky.social Serial pursuer of insurmountable hardware and software problems, armed primarily with unwarranted optimism.
https://github.com/solderlocks
Nittch @nittch.fr Virtual Reality: World Hopping, Photography.
Flight Simulation.
Senior Software Developer.
https://www.nittch.fr
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
UploadVR @uploadvr.com VR & AR news, reviews, and industry analysis.
https://www.uploadvr.com/
@ghishadow.bsky.social @ghishadow.bsky.social
Julien Duroure @julienduroure.bsky.social Official Blender glTF I/O dev
Pipeline TD
Curious
https://bento.me/julienduroure
Aria @varrox.bsky.social She/Her
Coder - Godot Engine enthusiast - VR enjoyer
Pino_156 @pino156.bsky.social 3d artist. Gamedev as a hobby.
Portfolio : https://pino_156.artstation.com/
F U L L P E R M ✨🚀 @fullperm.com Hello Avatar ! 🖖👽
Let's build the REAL #Metaverse with #Secondlife ! ✨🏝️
https://fullperm.com
Emil @emillindfors.com Freelance Artist & Developer. Web: https://emillindfors.com.
XR/Spatial. VFX. Filmmaking. Gamedev. Frontend.
📍Living in BCN📍🇫🇮 From Helsinki 🇫🇮
Tom Glover @tomglover.bsky.social Global Communications at Niantic Spatial.
Emanuel Acosta 🇵🇷 @emanvidmaker.com aka Emanvidmaker, 🇵🇷 & game developer & programmer & Godot Enthusiast & Founder @ emanvidmaker & www.emanvidmaker.com & https://store.steampowered.com/app/3380170/Bottomless_Pitfall/
@thomashou.bsky.social @thomashou.bsky.social
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Kᴜʀᴛɪs @trombone.bsky.social MRTK, Unity, and OpenXR.
Qualcomm - XR.
Formerly @microsoft.com - Mixed Reality.
Washington - MS CS.
Georgia Tech - BS CS.
⚽⚾
Opinions are my own.
Timo Suoranta @tksuoran.bsky.social Personal http://github.com/tksuoran/erhe
Game Tech Programmer at Supercell. Previously Varjo, NVIDIA, Rightware, Broadcom, Imagination Technologies, Futuremark
Stephen Oravec @stephenoravec.com Writer, etc. • stephenoravec.com
OpenHistoricalMap @openhistoricalmap.org Explore the world throughout time, mapped in minute detail by people like you & dedicated to the public domain. OHM is a charter project of @osmus.bsky.social and cousin of @openstreetmap.bsky.social. #oldmaps #dh #hgis
https://www.openhistoricalmap.org
rbgr @rbarongr.com 💻 Computer Engineer
💾 Game Developer
🤖 Godot User
rbarongr.com
rbgr.itch.io
Academy Software Foundation (ASWF) @aswf.io The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
Dithernet @dithernet.bsky.social Emagineur depuis 1967. Développeur XR / WebXR, stéréoscopiste, panoramiste, consultant.
http://urlz.fr/f6Li
Hans Beemsterboer @hpbeem.bsky.social WebXR hand tracking playground
Emmett Lalish @elalish.bsky.social Rogue geometer. Aerospace-turned-software engineer.
Blog: elalish.blogspot.com
Art: www.thingiverse.com/emmett/designs
20%: manifoldCAD.org
Max Limper @maxontech.bsky.social @glTF.bsky.social co-creator & open 3D formats supporter 🤝
CEO @rapidpipeline.bsky.social
https://max-limper.de
Parsa @sighpaa.bsky.social Interaction Designer
https://github.com/parsaa74
https://parsaazari.xyz
3D Commerce @3dcommerce.bsky.social
Luke Hibbert @lukehibbert.bsky.social 23. Master's graduate in Computer Science for Games.
LinkedIn: https://www.linkedin.com/in/luke-hibbert-7b7a37175/
Portfolio: https://lukehibbertportfolio.wixsite.com/gamedev
Osman Ahmed @osayami.bsky.social Linux & Foss advocate , content creator
D-16
صانع محتوى عن تطوير الالعاب ، البرمجيات الحرة و مفتوحة المصدر ، لينكس و صناعة البرمجيات
Community manager at Sudanese Game Collective
Matias (a.k.a. マティ/ 马蹄) @nattomaki91.bsky.social 3D Software engineer @ Catenda, ex Funcom/Dimension10/Retrogene/Kongsberg.
I'll be posting about Chinese language learning, Japanese, game development, books, food, and travel!
My open source projects:
https://github.com/mlavik1/UnityVolumeRendering- T Taiki Mitsuishi @taikimitsuishi.bsky.social Art Director / Asset Super Visor / Senior Environment Artist
mostly post about my personal-work.
Paweł - legomyrstan @legomyrstan.bsky.social Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
Martin-Karl @doragonhanta.bsky.social Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Reza Ali @rezaali.bsky.social Human Interface Designer at Apple
GRAVES 🍟 @gravesghostly.blog 🐺💬 Hey, I'm GRAVES (He/They)! 💚
Virtual photographer & furry content creator living in #SecondLife.
Gaming · Food · Alt Fashion · POC · Demisexual · GayDHD + Anxiety Haver 💀✨📍 gravesghostly.blog
Luck Be @luckbe.bsky.social Digital artist making digital goods for a digital world.
eden. Est. 2011
MP: https://marketplace.secondlife.com/stores/68477
YT: https://www.youtube.com/@luckbe
Ko-fi: https://ko-fi.com/luckbe777
She/They, 35 y/o genderqueer polyam furry. Tired.
Eli Davis @elicdavis.bsky.social Founder of Shapurr, a node-based 3D modeling software for the web
https://shapurr.com/
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Nodragem @nodragem.bsky.social Data Scientist and Dad by day.
2D/3D Artist, Game dev, Godot contributor by night.
Twin Stick Shooter Starter Kit:
https://github.com/Nodragem/top-down-action-adventure-starter-kit
Maxwell Graf @maxwellgraf.bsky.social Traditional/Digital artist since 1983, 3D since 2004. I am one prim with the multiverse, in the space between the pixels where humanity exists. Come explore http://maps.secondlife.com/secondlife/Rustica/130/116/58
https://www.flickr.com/groups/Rustica/pool
Northsky @slnorthsky.bsky.social Retrocomputing / Infosec / RF / Electronics / Programming / Demoscene / Generalist | He/Him | EN/FI/SE/C/Python/JS
Widely interested in all things tech. Reviving old tech.
Posts are my own.
https://northsky.sgi.sh | https://sudenluola.org
jochemla @jochemla.bsky.social CTO @ Iconem
Playing with city-scale 3d scans & maps, gis, real-time rendering, OSS/open-data ❤️
activating @jochemla@mastodon.social | @jochemla.bsky.social
Don McCurdy @donmccurdy.com Graphics, data visualization, and web technologies at Bentley Systems. Contributor to #glTF, #threejs, and #3DTiles. he/him.
Brooklyn, NY.
Petr Novikov @petrnovikov.com NYC, Robotics https://www.petrnovikov.com/
Aaron Franke @aaronfranke.dev Software Engineer. glTF enthusiast. Frequent contributor to Godot Engine. Furry. He/him. Born 1999-01-13.
Matt Rossman @mattrossman.com AI Tooling @supabase.com
Writing: mattrossman.com
I build web applications with emerging tech.
Geeked about @effect-ts.bsky.social
Poul Foged Nielsen (Modec) @poulfoged.com Developer of many things. Co-author of three online escape rooms (see https://zebraescapes.com) using ThreeJS, Blender & TypeScript.
Also built https://linkstacks.io (a bookmark manager).
Travels the world, debugs his way through airports.
Yank Scally @yankscally.bsky.social wizard
Wayne @waynestedman.bsky.social UX Engineer & Design Systems geek | Dad & Husband | soft spot for 3D and wood turning videos
Gary Hsu @bghgary.bsky.social Working on Babylon Native, Babylon.js, and glTF at Microsoft. Father, Husband, Gamer, Tennis/Vball/Piano Player.
Neil Trevett @neilt3d.bsky.social VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Kengin @kengin.bsky.social News about the Kengin game engine. https://kengin.games
Bristol, UK
@rhmoller.bsky.social @rhmoller.bsky.social
GamercatNeko @gamercatneko.bsky.social Friendly Neighborhood JavaScript Ninja Cat from Berlin.
Post mainly stuff from my little JavaScript 3D engine or from my little cat game.
Metaverse Forum @metaverse-standards.org The Metaverse Standards Forum is a non-profit, member-funded consortium of standards-related organizations, companies, and institutions that are cooperating to foster interoperability for an open and inclusive metaverse.
https://metaverse-standards.org
Güney @guneyco.bsky.social software engineer in the lost new world
Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […]
[bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app