Karl Davis @karltechno.bsky.social Lead Programmer @ Assemble Technology. Prev: SIE ATG, Frontier Developments. GPU programming, ML, photography, music and other creative interests.
https://karltechno.com/
@bravesirandrew.bsky.social @bravesirandrew.bsky.social Tools, rendering, and optimizations game developer. Part time lurker. Previously at Unity
Christian Klass @christianklass.eurosky.social Tech geek, father, DEI supporter, tree hugger. Product Manager of https://3DMark.com at UL Futuremark. A long time ago: Co-Founder & Editor-in-Chief of http://Golem.de. Personal account + opinion.
Jenny / Yorii @yoriculaire.bsky.social Graphics Dev, Manager @ Unity.
Ex-ElectronicArts/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
Micky Pascual @migpasc.bsky.social Game Developer: Always gaming, usually coding, rarely posting. Spelunky 2's Lead Programmer. Currently Senior Graphics Programmer at Larian Studios.
Panoptes @panoptes.bsky.social Graphics programmer, working on a bunch of codebases in my room.
Montana @monttriesbluesky.bsky.social graphics programmer at bungie, comic book enjoyer, professional pokemon player
Ivo Pavlík @ivopavlik.bsky.social
Thomas Iché @peeweekvfx.bsky.social #RealtimeVFX / #TechArt Expert. Independent Art Technical Director & Advisor. Teaches VFX in schools too.
Formerly #unity #VFXGraph crew. #SEGA Amplitude. #DONTNOD.
Makes art, writes code.
Opinions are mine.
Ruben @rubenpenalva.bsky.social PIxel slayer
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
VRCC @vrcc.bsky.social The OFFICAL VRCC Bluesky Account
The VRCC is the BIGGEST VR Community!
We have tons of the best VR YouTubers & Devs!
Owned by @Superpopfizz
If you're followed by this account, and you're not in the VRCC that means you're invited!
Check pinned for more!
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
@dmt-rgba.bsky.social @dmt-rgba.bsky.social
Mara @mgggfx.bsky.social 👾Lurker👾
And Now This @andnow-this.bsky.social
Martin-Karl @doragonhanta.bsky.social Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
@alicormack.bsky.social @alicormack.bsky.social
Deanan @deanand.bsky.social
kiki wunders why summers end @kikiwunder.bsky.social Senior Software Engineer @ NVIDIA (all opinions are my own!), ex-CG Supervisor and Character TD, Writer, Bad Code, Hexside Graduate. 日本語もオッケーで~す。Yes, my Diamond.
Jim Van Verth @cthulhim.bsky.social Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Staci @srumpza.bsky.social Boy mom, happily married, GenX, San Francisco 49er fan. I enjoy reading. loving blue sky's positivity! Such a breath of fresh air!☺️ 💙💙💙
Oguzhan Karakaya @mokarakaya.bsky.social Graphics Programmer at Rockstar North
Opinions are my own
Chris Brennan @fiwalli.bsky.social Ex-Radeon Architect
Current AR Graphics SW/HW architect
@walter4096.bsky.social @walter4096.bsky.social
@lucas826.bsky.social @lucas826.bsky.social
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Mathias Westerdahl 🇺🇦 ✈️ Gamescom @jcash.bsky.social Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
@daering.bsky.social @daering.bsky.social
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Özgür Eraslan @eraslan.dev Ex Senior Engine Programmer.
Now Fulltime indie. 🎮
#gamedev
@meshula.bsky.social @meshula.bsky.social
Ali Mohebali @mohebali.bsky.social Game Director @Halfbrick
ex-Unity Graphics Product Management Lead
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Martin Nielsen ᯅ @martinn.dev Indie Swift/Obj-C/C++/Metal/GPU dev.
Neon Trip - Music Visualizer (visionOS).
Coding since 1983, Xcode since 1.0.
Direct 💬’s welcome
> Open for work on visionOS & other Apple platforms <
@neontrip.app
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Nick Waanders @nickwaanders.bsky.social Programmer at Klei.
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Vipul Kapoor @kapvipoor.bsky.social A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
Ihor Szlachtycz 🇺🇦 @iszlachtycz.bsky.social DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion- A Andrea @andrearendering.bsky.social Real-time rendering enthusiast.
Opinions are my own.
Associate Graphics Engineer at Digital Legends Activision
Tw: @AndreaRendering
@aa256ug.bsky.social @aa256ug.bsky.social
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Victor Emilio Ceitelis @victorus94.bsky.social Graphics Engineer @ Snap
Stuart McKie @scottishgamedev.bsky.social Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
Peter @peter-heil.bsky.social Lead Rendering Engineer on Battlefield
Lives in the Netherlands
Neil Trevett @neilt3d.bsky.social VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Dhruv Govil @dhruvgovil.bsky.social Software engineer and concert photographer
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Fiona 🔺 @fionacloudy.bsky.social She/Her
Graphics Programmer (DirectX, C++)
CS Student 🇮🇪
Formerly Cloudy Games
https://github.com/CloudyUnity
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Tibor Klajnscek @tklajnscek.bsky.social In-house 3D engine, full UI/App framework and tools at Numfum GmbH. Previously CTO @ ZootFly. Mostly using Rust now, still love C(++) though! Other interests: Love the sea! Dogs. Trance, Hardstyle.
@opdroid1234.bsky.social @opdroid1234.bsky.social
Polygonal Dreams ⋆ @polygonaldreams.bsky.social ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ₊‧ ୨୧ ‧₊
⠀⠀⠀⠀⠀꒰ 𝑆𝑢𝑟𝑣𝑖𝑣𝑎𝑙 ℋ𝑜𝑟𝑟𝑜𝑟 𝑓𝑎𝑛 𝑝𝑎𝑔𝑒 ꒱
⠀⠀⠀⠀⠀⠀⠀ x.com/polygonaldreams
⠀⠀⠀⠀⠀⠀⠀ 𝑖𝑔: @polygonaldreams⠀⠀ ⠀⠀⠀⠀
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@optkoan.bsky.social @optkoan.bsky.social
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
Markus Haikonen @sh4ken.bsky.social Multiplayer tech
Martin Jules @kanapper.bsky.social Graphics Software Engineer @Esri
Side projects:
https://spaceflightfactory.com/
https://exploration-craft.com/
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Greg V. @exceptionalpotato.bsky.social UE graphics engineer at Firaxis, occasional photographer, sometimes cosplayer. Previously at Schell Games. He/him. Born in the USSR, now in west PA. Made a WonderSwan demo once. 🌈❔
♥ @smolcano.bsky.social
Bob does Graphics ✨ @kidrigger.dev Jeepers, it's time to get back to graphics!
Arthur Medeiros @ammedeiros.bsky.social graphics programmer @ rockstar games
prev: unity, ubisoft
🇧🇷 | opinions expressed are solely my own
@gents83.bsky.social @gents83.bsky.social
Steve @stevegwh.bsky.social UK-based game designer/programmer. Working on the MMORPG "Brighter Shores".
@ingowald.bsky.social @ingowald.bsky.social
Arreme @arreme.bsky.social He/Him (ESP/ENG/CAT) [ENFJ💚]
Game programmer and C++ developer
Co-Founder of @dustgames.es Currently working on a wholesome vacuum cleaning game 👀
Oh! And waiting for Hytale ☕
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Dian Maisara @yanoryam.bsky.social
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Michiel Roza @paramike.bsky.social Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
Zino @zino2201.bsky.social 21 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
Daniel @handle.invalid Creator of things.
Lead Web Engineer @magnopus.bsky.social by day.
Learning low poly 3D, shaders and making silly #webdev projects by night.
Views are my own.
🔗 salvagelabs.dev
If you like my things, l like coffee: https://ko-fi.com/W7W51152UC
fazil @fazil47.bsky.social
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Pocol @pocol.bsky.social I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
Daatarys @daatarys.bsky.social Developer for a 3D CAD software, interested in computer graphics and geometry.
Thomas Decroyère @tdecroyere.bsky.social Freelance software engineer.
Working on Elemental graphics library and Kanso (small micro kernel OS).
https://github.com/tdecroyere
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Gil Damoiseaux @gaxil.bsky.social Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
Aria @ariamokr.bsky.social Graphics Software Engineer.
Gamedev, VR/XR, Metaverse/Simulation and Sci-Fi/Space Enthusiast.