hale @halefall.net · Nov 17

replacing the default texture filtering in niagara with a custom bilinear filter that includes the pigment based color mixing from spectral.js

4 likes 2 replies

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Replies

ZeliotL · Dec 6

wait how is this niagara and not a shader? maybe im not as well-versed in the two as i thought anyways, thats really neat! would love to give it a try myself

hale · Nov 17

my implementation is wonky, so it gets progressively darker atm the colors really pop though