mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@crockpotting.bsky.social @crockpotting.bsky.social
Pinchito π @pinchito.bsky.social Spanish software engineer, love scaling things. I consciously refuse to be driven by current events, or to have an opinion on everything, so I will probably never be an influencer.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
@meshula.bsky.social @meshula.bsky.social
Polygonal Dreams β @polygonaldreams.bsky.social β β β β β β β β β β β β ββ§ ΰ¨ΰ§ β§β
β β β β β κ° ππ’ππ£ππ£ππ βπππππ πππ ππππ κ±
β β β β β β β x.com/polygonaldreams
β β β β β β β ππ: @polygonaldreamsβ β β β β β
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
Shortright @shortright.bsky.social
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || πΌ ΜΆAΜΆvΜΆaΜΆtΜΆaΜΆrΜΆ GenAI Assets @ Meta || β Skyrim, Vampire Bloodlines, Warhammer Online || π Occasional retro/indie toys || π« @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.