Harry 💬 @halisavakis.com · Dec 21

After all, why not? Why shouldn't I stylize raymarched clouds? 👀 These past few cloudy days inspired me to play around more with clouds again ☁☁☁ #gamedev #unity3d #madewithunity

213 likes 11 replies

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Replies

Lynn™ · Dec 22

gorgeous <3

festive vector · Dec 28

Sooo good!

MrWhoMan · Dec 21

how?

Harry 💬 · Dec 21

These are some very traversable clouds too; still haven't done too much for lighting yet, for now I'm just playing around with stylization options ✨

CritCorsac - 🎮Making a Game Boy RPG🎮 · Dec 22

They're very pretty! ☁️

charli xkcd · Dec 21

gorgeous

Dan Bruington · Dec 28

Very cool! We also stylized our clouds in Keeper, but not to this degree. Love your results!

Jamie D ➡️Gamescom · Dec 28

I really need to look into this! Great work

Xaymar · Dec 22

Woah that looks cool. Wish that gpu vendors made accelerators for volumetric stuff rather than raytracing. Though in theory it can be used for it too, just way too inefficient.

Alen Lapidis · Dec 21

Fabrizio Espindola · Dec 21

I was making the same for the Godot Shaders Bible 🙂