Harry 馃挰 @halisavakis.com 路 Jan 13

Some better materials, proper branch scaling, more options for leaf placement, optional removal of the branch or the leaf submesh and various tech and visual improvements in general 馃尶 This remains way too fun to play around with 馃槄 #gamedev #unity3d #madewithunity

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Replies

West 馃Л 路 Jan 13

This looks great!! For a while I've been wanting to tackle something similar for pipes and or wires. Seems like a lot of fun.

Harry 馃挰 路 Jan 13

And here are the per-vertex data being used for evil purposes 馃槇

Dylan, 馃挴% Procedural 路 Jan 13

Looks really fast! Super cool.