Fluxer @fluxer.app Fluxer is a free and open source instant messaging and VoIP platform built for friends, groups, and communities.
https://fluxer.app
Nick Crosgrove - Gameplay Engineer for Hire! @occultgamedev.bsky.social Looking for my next gig in games!
Creative & Gameplay Lead at FateBound
Former Senior Gameplay Engineer at Question Games
Husband, Dog Dad, He/Him
Pix3l @pix3lworkshop.bsky.social Hobbyist game programmer, open source and GNU/Linux enthusiast, old school gamer. 🇮🇹
http://pix3lworkshop.altervista.org/
https://gitlab.com/users/Pix3l/projects
🚫 No AI, NFT, Cryptos
(Pix3l avatar is CC licensed http://flic.kr/p/2kiPikT)
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
wunk @ siggraph @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Grant Johnson @warheart.bsky.social Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own. Building #quackdebugger
Victor Grant @victorgrant.bsky.social R&D Technical Artist, ex-VFX. Lots of Houdini.
Thibault @thibaultl.bsky.social Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
Kirill Dmitrenko @dmikis.bsky.social Gfx SW at IMG Tech, ex Cinemersive Labs, ex Saber Interactive. ex Yandex Geo
Juan Sosa @juansosa.es Software engineer, machine whisperer, procgen enjoyer. Fluent in coding and memes. Solo dev, still trying to figure out what to build next 🖖
He/Him/Your Grace 🇪🇸 🇮🇨
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
philpax @philpax.me creative engineer · Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc
a better world is possible · 🇦🇺🇸🇪🏳️🌈
David Smith @trigpointdave.bsky.social Director at Trigpoint Games. Unreal Engine Programmer (porting), Game Developer, Trail Runner.
https://trigpoint.games/
Joel Nises @jnises.bsky.social Gamedev, audio, rust at Embark Studios.
Previously Propellerhead Software, Starbreeze.
Gabriel Jadderson @jadderson.bsky.social Engine programming. GameDev. 🇩🇰
https://jadderson.com
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Bananaft @bananaft.bsky.social Graphics programmer, tech artist, gamedev, and very glad to see you.
Nikolay Stefanov @babababoona.bsky.social Technical Director @ Ubisoft Massive. The Division 3, Avatar: Frontiers of Pandora. Recovering graphics programmer
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
kwon @geckwon.bsky.social prev @ ProbablyMonsters, Ready At Dawn, and Bytedance
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Emanuel Masciarelli @emanuelm.bsky.social Lead/Principal Engine Programmer | These are my personal opinions | He/Him
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
kiki wunders what’s in the cauldron @kikiwunder.bsky.social Senior Software Engineer @ NVIDIA (all opinions are my own!), ex-CG Supervisor and Character TD, Writer, Bad Code, Hexside Graduate. 日本語もオッケーで~す。Yes, my Diamond.
Arthur Medeiros @ammedeiros.bsky.social graphics programmer @ rockstar games
prev: unity, ubisoft
🇧🇷 | opinions expressed are solely my own
glitch250 @glitch250.bsky.social Game dev, programmer, love stories and weird outside the box games. And most other games too
May or may not have functioning legs ♿️
Daryl Zuniga @darzu.bsky.social Loves gpu programming, compilers, optimization, and building things from scratch.
https://mastodon.gamedev.place/@sprig, https://darzu.io, https://sprig.land
Rendering Engineer at Bitshift Entertainment
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Jamie Seward @jseward.bsky.social Senior Software Engineer @ Respawn Entertainment
Wouter van Oortmerssen @wvo.bsky.social Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
Özgür Eraslan @eraslan.dev Ex Senior Engine Programmer.
Now Fulltime indie. 🎮
#gamedev
Snorri Sturluson @snorristurluso7.bsky.social Veteran game developer, currently Core Tech Lead at Unknown Worlds Entertainment working on Subnautica 2.
Previous companies include Arctic Theory, CCP (EVE Online), EA (Sims), Midway Games West (Gauntlet Legends).
lycium @lycium.bsky.social path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶
https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
Andy Nicholas @andypnicholas.bsky.social Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team.
Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
Clemens @clemensmus.bsky.social Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy
Karlsruhe 🇩🇪
Supporting AFU ✙ 🇺🇦 Δ
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Vulkan tamer @nickdrisc0ll.bsky.social Leftist,
Data-oriented programmer,
3D graphics/games
Odin/C/Rust/C++
Also a little Python for Blender plugins
Still masks in public #CovidIsNotOver
Follow me @NickDrisc0ll@mastodon.gamedev.place
(He/him)
racenis @racenis.bsky.social Working on Tramway SDK game engine https://racenis.github.io/tram-sdk/
I also have some games https://racenis.itch.io/
Branislav Grujic @grujicbr.bsky.social co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Ellioman @ellioman.bsky.social Icelandic Graphics Programmer at ARM. He/Him.
DoctorGurke @doctorgurke.bsky.social Software Engineering, Computer Graphics, Game Dev, Cats
Nick @nickpowell.bsky.social
diego @cliv3dev.bsky.social Coding since C= Amiga
Co-founder, CTO @realcast.bsky.social
#XR FTW
Seb00lean @seb00lean.bsky.social Sciences in and outside the Computer. Strong passion and interest for Graphics. Rendering. We’re only getting started here.
Basile Fraboni @bfraboni.bsky.social Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
Juan A. H. Cánovas @yordrar.bsky.social Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn, Google, The Foundry, Luxology. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
John White @aliasbinman.bsky.social Engineer @ Rive . ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Karl-Étienne Bolduc @bolducke.bsky.social Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics
Ionut Nedelcu @ionutnedelcu.bsky.social Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Max ¯\_(ツ)_/¯ @maximumadhd.github.io Ramblings of an ADHD-fueled programmer. I write code to push limits & raise the bar! Currently working on the Roblox game MURDER LABS.
(❤️ @mochispirit.bsky.social)
Bertrand Carré @bertrandcarre.eurosky.social Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀
Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys.
https://bento.me/bertrandcarre
Felipe Lira @lirafelipe.bsky.social Graphics Engineer at Arm. Interested in GPUs, rendering and ML. Trying to render the best version of me.
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Karl Davis @karltechno.bsky.social Lead Programmer @ Assemble Technology. Prev: SIE ATG, Frontier Developments. GPU programming, ML, photography, music and other creative interests.
https://karltechno.com/
:/ @6001k1d.bsky.social developer ;
[tech,football ⚽ , video games , nature];
I occasionally write on awaisisane.com/blogs;
Nitish Victor @nitishvictor.bsky.social Engine Programmer @ Epic Games
Views are my own
https://github.com/nitvic793
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Alexey Gulev @agulev.com @defold.com game engine dev.
https://refold.io game dev.
https://potatojam.com co-founder
Mastodon: https://mastodon.gamedev.place/@agulev
Twitter: https://x.com/AGulev
Opinions expressed are solely my own.
#gamedev
Alexandre Lahaise @lightvector.bsky.social I am a video game developer by day. I also like games made from cardboard.
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Luis Vieira @lavz24.bsky.social Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Fabian Bauer @globbe.bsky.social Graphics at Rockstar North
Opinions are my own
Mathias Westerdahl 🇺🇦 @jcash.bsky.social Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
Julien @julienaubert.bsky.social Indie game dev, working on a puzzle fighter. SW engineer (20yoe, ex Apple), B.Sc in Physics. Nostalgic for vintage computers, love the demoscene. Live in Barcelona, grew up in Sweden.
📬 join my mailing-list: https://www.starshadestudios.com
Yiğit Aras Tunalı @yigitaras.bsky.social 3D Geometry, Machine Learning, Computer Graphics, and Physics-based Simulation/Animation. Arcane arts enjoyer 🧙♂️
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Bert Van den Bosch @vdboschbert.bsky.social Graphics & Engine Software Engineer @Cyborn
abwood @abwood.bsky.social Graphics Developer. C++, OpenGL, Vulkan, glTF.
Rubén Garat @rgarat.bsky.social Currently working on Cleared Hot, Worked on Cleanup Crew at Magical Beast Games, Was Lead Programmer at Ironhide Games 2013-2022, also @rgarat at twitter
Tibor Klajnscek @tklajnscek.bsky.social In-house 3D engine, full UI/App framework and tools at Numfum GmbH. Previously CTO @ ZootFly. Mostly using Rust now, still love C(++) though! Other interests: Love the sea! Dogs. Trance, Hardstyle.
Axel Gneiting @axelgneiting.bsky.social Mostly graphics and systems programming. Previously id Software and Crytek.
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Ihor Szlachtycz 🇺🇦 @iszlachtycz.bsky.social DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Christian Laforte @chrlaf.bsky.social ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
Mike Nisbet @mikesky.dev Tech lead working in the decarbonisation of heating and renewables. Passionate about fixing the climate, nature, and birbs. 🦉
Maintainer of @openbrush.app and OpenXR Extensions for Unity.
Marco Castorina @marcocastorina.bsky.social Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Watertoon @watertoon.bsky.social I reverse engineer game engines among other software memery.
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Martin Valgur @valgur.bsky.social Defence, 3D computer vision, EW, GNSS, open source and C++. #NAFO
github.com/valgur