mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Mattias Ljungström @spacesofplay.com minc.dev, spacesofplay.com, based in berlin.
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Valve @valvesoftware.com We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Yogurt The Horse @yogurtthehor.se Game developer a bit, Software engineer a bit, game jammer a bit, 5 empty bits
Just me - https://yogurtthehor.se
Itch - https://yogurtthehorse.itch.io
#screenshotsaturday - @screenshotsaturday.bsky.social
Denmark, Hørsholm
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Jason Nuyens @heyimakittycat.bsky.social ✨ Game Developer ✨
Starwhal, Pizza Titan Ultra, Marvin's Mittens, some other stufffffff
日本語を勉強しています!
@c0de517e.bsky.social @c0de517e.bsky.social
Dirty Rectangles @dirty-rectangles.com Hosting monthly game dev meetups in Ottawa, Toronto, and Kitchener/Waterloo.
Streaming games on twitch.tv/dirtyrectangles
VODs on youtube.com/@dirtyrectangles
https://dirty-rectangles.com/
https://dirty-rectangles.com/discord
A small group of nobodies.
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Gleb Alexandrov @glebalexandrov.bsky.social A 3d artist, tutorial maker & art director at Creative Shrimp; Loves coffee. Belarusian ⚬❤️⚬ Lives in Poland. Wanna do #gamedev. He.
https://www.creativeshrimp.com/ - Blender tutorials.
https://www.patreon.com/c/CreativeShrimp - Patreon
#b3d #3d #3dartist
Sleepyhead Games @sleepyheaddevs.bsky.social Solo indiedev working on my 2D platformer, Rune Song 🧙🏻♂️🧁
Play the demo and wishlist on Steam!
s.team/a/2429280
Join the Discord!
http://discord.gg/khMTmaF2U6
aka (ka)kasan 🏳️⚧️ @glosso-lalia.bsky.social Game VFX Artist • Unity • Unreal • She/Her
https://kakasanarchive.myportfolio.com/
Zephyr~ @zephyrsword.bsky.social Armour of the Abyss casual gamedev. Game is done when its done.
Current game inspired by Breath of Fire, Shining Force series & Cabal Online.
I use RPG Maker MZ
https://heroiczephyr.carrd.co
I also run blackwinggames.bsky.social
InProgress @inprog.bsky.social Sr Tech Artist formerly @Warp Digital, Double11. All opinions are my own
Solo dev on Project Kusanagi
pfp by Ilya Kuvshinov (not a commission, just crediting)
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Jacob Brown @stylizedschools.bsky.social 3D artist working in games industry and making stylized art tutorials
-> Artstation : https://www.artstation.com/jakobson
-> Youtube : https://www.youtube.com/@StylizedSchools
APirateHat🎨Portrait Painter🖌️OUT NOW! @apiratehat.bsky.social 🇸🇪Hobbyist gamedev and amateur crocheter. Anti-AI.
Made a game about painting portraits🖌️ 🎨
https://store.steampowered.com/app/3917260/Portrait_Painter/
Presskit and such:
https://apirateh.at/links
Matt Stark @mattstark256.bsky.social the game designer behind Viewfinder. he/him 🏳️🌈
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
paulloz @paulloz.bsky.social failed game developer ‧ #GodotEngine .NET maintainer ‧ narcissist in the streets, existentialist in the sheets ‧ burnt out
https://pauljoannon.com
https://github.com/paulloz
https://letterboxd.com/pauIIoz
Ari Arnbjörnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Tom Looman @tomlooman.bsky.social tomlooman.com
Unreal Engine Developer. Making Courses for Indies & AAA Studios
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Sean Davies @berkbig.bsky.social Technical Director at Rare working on Sea of Thieves | Bafta Member |
Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Allen Pestaluky @allenwp.bsky.social He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan.
https://allenwp.com
Quaternius @quaternius.bsky.social 3D Artist and maker of free assets!
🕹️Game Assets : http://quaternius.com
💜 Support me : http://patreon.com/quaternius
Steve Streeting @sinbad3d.bsky.social Greybeard. Working on MinerMancers, a game about silly wizards going mining together. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins.
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
MikMik @zoostrikers.com 3D Artist | 27 | Environment Artist on HYPERFUNK, Rollin' Rascal, Big Hops
| Making ZOO STRIKERS! |
Certified Donkey Kong Freak @(o・ェ・)@
tags: #Zoostrikers #GameArt #FanArt #3dplatformer
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
Sigurdur Gunnarsson @siggigg.bsky.social Lead AI Programmer, Unreal Engine at Epic Games
Unreal Engine Game Developer - Gameplay, AI, VR.
Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
Goga Akobiya☮️ @googlichek.bsky.social Software Engineer / Game Developer.
I make games for a living and play them (mostly) for fun.
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
FR3NKD @fr3nkd.bsky.social Godot, Blender and open-source software
Store: https://fr3nkd.gumroad.com/
DevDuck @devduckgames.bsky.social Software engineer, hobbyist game developer, YouTuber!
W4 Games @w4games.com Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine
rbgr @rbarongr.com 💻 Computer Engineer
💾 Game Developer
🤖 Godot User
rbarongr.com
rbgr.itch.io
Bart // Vertex Rage @vertexrage.bsky.social I'm a solo game dev and 3D generalist. Always learning, building, and sharing the process.
My assets & work: https://linktr.ee/vertexrage
#IndieDev #SoloDev #b3d #GodotEngine #UE5 #Unity3d #NoAI
Emi @coppolaemilio.com 💼 Executive Director @godotengine.org
⚠️ While I post a lot about Godot, this is my personal account!
coppolaemilio.com
🌱 #Vegan ✖️ #StraightEdge #OpenSource #GodotEngine
Rémi Verschelde @akien.bsky.social @godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Aidy Burrows @aidyburrows3d.bsky.social Makin' Blender tuts @ http://creativeshrimp.com
Enjoying some Blender/Godot gamedev explorations
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Keijiro Takahashi @keijiro.bsky.social A Unity employee
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Cyan✨ @cyanilux.bsky.social 🧙♂️ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨
Unity ShaderGraph Tutorials - cyanilux.com
Charles Boury @charlesboury.fr Game graphics 🎨 Expect cute characters, grand environments, tech art tips & lowpoly appreciation ✨ (EN/FR)
Check my website: https://charlesboury.fr
Anton @antonkudin.bsky.social ⧖ Artist and developer
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Kryštof Klestil 🚂 Fogpiercer Demo out now! @krystof-klestil.bsky.social A game developer using godot. Making Fogpiercer
Play the demo! https://store.steampowered.com/app/3219010/Fogpiercer/
Adriaan @adriaan.games Director at Hidden Folks (https://hiddenfolks.com).
Game designer of many games (https://adriaan.games).
Usability contributor for the Godot Engine.
Organizer & investor at https://midgame.fund.
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
Stuart McKie @scottishgamedev.bsky.social Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Aymeric Bard @agoth.bsky.social Graphics coder at 🍎by day, imposter electronic musician and artist by night
I like to make things go fast (or go brrr)
Michael Williams @rocketmoose.bsky.social Head of Technology at Bungie. Hobbyist & occasionally professional puzzle designer. My opinion is mine alone. He/Him
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
- A Jeremy Ong @atomicrmw.bsky.social Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
- V Victor @vgp.bsky.social Senior Rendering Engineer at Next Level Games
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD
MAK @makramd.bsky.social ⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
@ajmiles.bsky.social @ajmiles.bsky.social - A Austin Kinross @austinkinross.bsky.social PIX dev lead, DirectX @ Microsoft
rgbaxyzw @rgbaxyzw.bsky.social 20 year real-time graphics pixel peeker; currently working in video games.
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games