heinn @heinn.dev · Feb 5

messing with dithering and palettizing again, the main idea being applying the dither to not just a linear ramp, but to all dimensions of the colorspace at once

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@gamekiller48.bsky.social · Feb 5

That sounds incredibly fascinating, but is also something my poor brain has trouble wrapping its smooth surface around. Could you explain that in a bit more detail if possible? Or throw a link to some article/paper if this approach was inspired by something.

heinn · Feb 5

which led to discovering funny things like "natural neighbor interpolation". In the end sprinkling some additional fake palette points and just dithering towards the 4 vertices of the enclosing tetrahedron of a target color ended up being more than enough actually rambling like a mad man