ca.nti ☆ @hellsinker.net · Apr 23

if you can go through all of the trouble to decompile & transform the meshes of Hellsinker into a mesh viewer readable format (Direct X *.x), you're granted with the ability to read the highest size file within the model directory titled "awnser" which provides the reader with this:

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ca.nti ☆ · Apr 23

the head and segments of the dragon that appears in the old shrine of farewell

ca.nti ☆ · Apr 23

a github link to the lovely repo that made all of this possible for whoever stumbles upon this in the future github.com/MrSoup678/Qu...

ca.nti ☆ · Apr 23

Answer 1 (presumably in response to being asked how large his team was) reads "I'm basically alone" Answer 2 showcases the library stack used to actually make the game (Quadruple D being a bundle of various I/O libraries for compatibility with Delphi) alongside OpenAL32.dll.