hfcRed @hfcred.dev · Feb 19

I cant use things like 3D models or depth buffers from the game because that wouldnt be future proof, as homebrewing will not be possible by the time S4 releases. Instead, I wrote an algorithm that generates a depth texture from a map image. Theres still some issues with it, but it's getting better

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hfcRed · Feb 19

Specifically, ramps, obstacles, and unpaintable surfaces are still the big pain points. I want the algorithm to be as sophisticated as possible so I don't have to go and edit all 160 map images by hand