Human Fall Flat @humanfallflat.com · Jun 27

"To create games that delight our players, we need to place ourselves in the player's shoes" Our Senior Creative Developer, Pablo, breaks down his process of considering a player's POV when designing the puzzles in #HumanFallFlat's Ice level 🧊 #LevelDesign #GameDev #Indiedev

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Human Fall Flat · Jun 27

In our levels, we always present the problem/goal first and encourage players to think about possible solutions. Usually, the solution is not visible in the first frame when players first arrive to the area. Here's another puzzle annotation from later on in the Ice level 🧊