Max Fefer ๐Ÿ‰โœก๏ธ @hydroforge.itch.io ยท Nov 10

You know how they say "don't write your game in layout"? For my salmon game, my motivations is steering me to create a layout first and then design around those constraints. I have a specific image in mind, so I'm leaning into that by curating the vibe first. No words on page, but layout? ๐Ÿ˜…

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Max Fefer ๐Ÿ‰โœก๏ธ ยท Nov 15

We're now in the "scribbling various ideas on lined paper to see what sticks". The current touchstones i'm mulling are: 1) The Quiet Year since it creates an excellent opportunity to build an environmental setting, and 2) Hades rogue-like leveling through Hell mimics a salmon run pretty well