Visualising Climate @visualisingclimate.com The first global conference on how data visualisation can support understanding and decision-making on climate change.
𝗕𝗼𝗹𝗼𝗴𝗻𝗮, 𝗜𝘁𝗮𝗹𝘆
4–6 November 2026
#datavis #climate
ℹ️ visualisingclimate.com
Tom MacWright @macwright.com bikes, runs, makes val.town, writes macwright.com, open source, geo, music, sewing and other stuff.
twitter archive: https://bsky.app/profile/archive.macwright.com
Felt @felt.com World's best cloud-native GIS
Tyler A. Young ⚗️🧑🏻💻 @tylerayoung.com #ElixirLang developer working at Jump. Former software dev at Felt and X-Plane. He/him.
@torujfq.bsky.social @torujfq.bsky.social
Dr. Dominic Royé @drxeo.eu -Mapping the world- Dr. in Physical Geography | environmental health - bioclimatology - geography. RC Researcher from 🇩🇪 at @mbgcsic.bsky.social @csic.es in 🇪🇸 #rstats #dataviz
Secretary of the @aeclim.org
📍Galicia
ℹ️ https://dominicroye.github.io
SIGTE-UdG @sigteudg.bsky.social Investiguem on i per què passen les coses.
Servei de Sistemes d'Informació Geogràfica i Teledetecció de la
@univgirona.
@milof4f.bsky.social @milof4f.bsky.social Bajista y cofundador de The Ajos Porros Band.
Dj y codirector en Fun4Funk
#VinylLover
#SerieAdicto
#Antifascista
Fosca Cinètica @foscacinetica.bsky.social 🎶 And after all, we're only ordinary men 🎶
Sra. Disturbios @sradisturbios.bsky.social Yo aquí he venido a molestar.
En mis ratos libres atraco farmafias y algún que otro estanco 🔥
Quim Testar @quimtestar.bsky.social ⚗ Algorísmia artesana ⚗
Jordi Borràs @jordiborras.bsky.social Fotoperiodista. De vegades escric. Posant el nas en moltes coses, especialment en moviments d'extrema dreta. http://jborras.cat
PGP: https://goo.gl/VUTKT1
Quim Llorens @quimllorens.bsky.social Ex-SN de l'ANC, 'Telecos' lluitant en tot moment per un país millor, encara que a alguns no els agradi que ho faci. Òmnium, Es Viver, El Casal, #JoSocCDR
Gemma 📚 @sramandarina.bsky.social Tot endreçat de portes enfora, no soc la guapa ni la simpàtica (però ho puc intentar)
🏠 El Guinardó, Barcelona
Zumo de limón 🍋 @laragines.bsky.social cuenta de desintoxicación de elon musk
MariaFP @mafape.bsky.social ⛰️🚶🏽♀️🚴♀️🚣♀️⛷️🏖️🥳🐈🐈⬛🐕🦭🐥🦡🐌🐆🦅🦇🦈🦉🦋🦌🦒🦔🦙🦝🦩🐂🐇🐄🐏🐐🐑🐞
Willskc @willskc.bsky.social Sysadmin linuxero, frustrated drummer, canallita nostrat, inquisidor a temps parcial, menjaherbes reaccionari i per suposat no menjo pernil
Nane @lanane.bsky.social Ai mira, jo què sé...
Nil Moussambani @applethorpe.bsky.social No em seguiu que no sé on vaig...
IG: @raymond_burr_es_perry_mason
Ésser 🌧🌿🍄🟫 @unesser.bsky.social Hey hey...
Alta Garrotxa - Alt Penedès
Jardiner de moral distreta
Encara no soms allà on hem arribat
Sindicat de Llogateres @sindicatlloguer.bsky.social Lluitem pel dret a l’habitatge 🏠 #AbaixemElsLloguers
Fes-te del Sindicat: http://sindicatdellogateres.org/afiliat/
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
All opinions my own
Marcus Svensson @marcussvensson.bsky.social Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Craig Kolb @craigkolb.net Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!”
https://github.com/cek
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Stephen Hill @selfshadow.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Shocker @bsky.rayspace.xyz Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Stefan Werner @stefanwerner.bsky.social
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Ana Dodik @anadodik.bsky.social Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo. Mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Grant Sanderson @3blue1brown.com Math videos
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Lia @liasae.bsky.social French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
Lou @aurolou.bsky.social GPU Developer Technology Engineer
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […]
[bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
Paolo Cignoni @aloopingicon.bsky.social Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Tamy Boubekeur @tamyboubekeur.bsky.social Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
Zaphos @zaphos.bsky.social Currently making geometry tools and algorithms at Epic Games.
https://jimmylands.com/
https://howtobeatree.com/
https://jimmylands.com/experiments/kissing/
Jane Wu @janehwu.bsky.social Postdoc @ UC Berkeley. 3D Vision/Graphics/Robotics. Prev: CS PhD @ Stanford.
janehwu.github.io
Anushka Nair @alternite.bsky.social Rendering & Systems @ EA
Tell your cat I said Hi
Elena Garces @elegarces.bsky.social Computer Graphics & Vision @ Adobe
yaz0r @yaz0r.bsky.social 🇫🇷🇺🇸 Software engineer in the SF Bay area.
Ex-gamedev, worked at QuanticDream (HeavyRain), Havok (Destiny,...).
Retro gaming and reverse engineering (ScummVm,...), occasional graphic programmer.
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Steven “More Tea” @pedanticcoder.bsky.social Software Development Consultant at Unity,
Graphics Programmer, Tea addict, Fabulous and Geeky.
My views are my own, thank god really would be weird if they were someone else’s views.
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Bruno Opsenica @bruops.bsky.social Graphics Programmer. He/Him
Marty's Mods @martysmods.bsky.social High quality post-processing effects to make your video games look outstanding
Find out more: https://linktr.ee/martysmods
Oguzhan Karakaya @mokarakaya.bsky.social Graphics Programmer at Rockstar North
Opinions are my own
Spinningcubes @spinningcubes.bsky.social Developer that focus on game engines, AI and multiplayer. Each time a mob in Magicka 2 kills you I get one frag.
http://spinningcubes.com
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD
Rui Coelho @ruicoelho.bsky.social 💻 Game Engine Programmer | 🎧 Norma Jean and ETID | 👾 PC and Switch | 🎾 Back on court | 🎸 Trying electric guitar
Alberto Jaspe @ajaspe.bsky.social Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis.
https://albertojaspe.net
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Théo Jonchier @theojonchier.bsky.social Senior GPU algorithm engineer at Huawei R&D UK
Harley Mellifont @glue.io Graphics Engineer at Canva. Formerly Engineer at Oculus, AirTasker and SBS. Making music as "Metaeaux". I 🥰 Web, Graphics and Electronica. 🇦🇺
Anjul @anjulpatney.bsky.social Applied Research in AI for Games. All opinions are personal.