Julien Gossa @juliengossa.cpesr.fr Veille et recherche sur les politiques publiques de l'éducation, de l'enseignement supérieur et de la recherche
#ESR #DataESR #VeilleESR
Maître de conférences à l'Université de Strasbourg, laboratoire SAGE.
Membre de la CPESR.
Ana Dodik @anadodik.bsky.social Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Gabe Rundlett @gaberundlett.bsky.social I love Vulkan
Rendering Engineer at Tuxedo Labs
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Stephen Hill @selfshadow.com
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
@fabricen.bsky.social @fabricen.bsky.social
Kenny Mitchell @farpeek.bsky.social Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Christian Wolf @chriswolfvision.bsky.social Principal Scientist at Naver Labs Europe, Lead of Spatial AI team. AI for Robotics, Computer Vision, Machine Learning. Hobby Cyclist. Austrian in France. https://chriswolfvision.github.io/www/
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Steeven Janny @steevenj7.bsky.social Research scientist @ NaverLabs EU
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Josef Spjut @josefspjut.bsky.social My thought about computers.
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Laurent Belcour @lbelcour.bsky.social Research Scientist @ Intel
Nicolas Bonneel @nbonneel.bsky.social CNRS research director in computer graphics, part time assistant prof at Polytechnique
High Yield @highyield.bsky.social Tech YouTuber. Everything silicon.
https://high-yield.net/
Mark DeLoura @markdeloura.bsky.social A CTO in Seattle | Former Obama WH | Gamedev | EdTech | Frenchies
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Mari @madmaraca.bsky.social Voxel Pusher / Cube Lover / World Builder
⭕Buy My Book: https://www.tuneandfairweather.com/products/maze-of-whispers
⭕YouTube: https://www.youtube.com/@MadMaraca
⭕Website: madmaraca.art
⭕Links: https://linktr.ee/MadMaraca
Doc TB @doctb.bsky.social Fighting marketing bullshit since 2001! Memtest86+ & Universal Chip Analyzer. Scientiste. 🇧🇪 Twitter: @d0ctb
A. Schilling @aschilling.bsky.social Editor at hardwareluxx.de
Raja Koduri @rajaxg.bsky.social GPU Architecture, Computer Graphics, Semiconductors, Math, VFX and AI
Simon Green @simesgreen.bsky.social Research Engineer @Meta. AR/VR/MR/WTF. Graphics / ML / Computer vision.
DocKantGPU / Stephane Quentin @dockantgpu.bsky.social In love/passion with GPU since 1993 - Senior PR Manager
@NVIDIA France. It's about simulation, hardware acceleration, AI. All opinions and typos are mine.
Geeks3D @geeks3d.com 3D tech news, graphics programming, graphics cards, benchmarks, OpenGL, Vulkan, demoscene - https://geeks3d.com
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
${cyrille_favreau} @cyrillefavreau.bsky.social Scientific visualization at @nvidia. Creator of Quantum of Sol-R, Brayns, BioExplorer, NuonModelVisualizer. Drummer @MontreuxJazz. Marathon swimmer 🐬💦 Opinions are my own
http://www.scientific-visualization.org
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Martin-Karl @doragonhanta.bsky.social Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Jean-David Génevaux - TFC @jdgenevaux.bsky.social R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Mathieu Cunche @cunchem.bsky.social Honest-but-Curious Researcher. Prof. at INSA-Lyon CITI / Inria, France. Privacy, Security, Personal Data Protection, Computer Networks, Wireless, Mobile.
Pascal Lecocq @plecocq.bsky.social Senior Rendering Engineer @ Imageworks
David Coeurjolly @dcoeurjo.bsky.social Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content